Abstract
“Tierschutz erLeben” is an ongoing research and development project. It aims to innovate the learning experience and knowledge transfer on the subject of animal welfare in agricultural training. We are currently devising concepts for interactive comics for learning. We call the framework a “Comic Automaton”. We expect several benefits from using interactive comics, including efficient learning and an agreeable and engaging experience promoting exploratory learning. We present the current state of the Comic Automaton, the system design decisions that are currently pending, and the relevant considerations and methods to answer open questions. We believe that an explicit understanding of the design options is necessary for the development process of such a complex system. Formative evaluation results with students of agriculture so far are very encouraging.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Aleixo, P.A., Sumner, K.: Memory for biopsychology material presented in comic book format. J. Graph. Nov. Comics 8, 79–88 (2017). https://doi.org/10.1080/21504857.2016.1219957
Bach, B., Riche, N.H., Carpendale, S., Pfister, H.: The emerging genre of data comics. IEEE Comput. Graph. Appl. 37, 6–13 (2017). https://doi.org/10.1109/MCG.2017.33
Wang, Z., Wang, S., Farinella, M., Murray-Rust, D., Henry Riche, N., Bach, B.: Comparing effectiveness and engagement of data comics and infographics. In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1–12. (2019). https://doi.org/10.1145/3290605.3300483
Şentürk, M., Şimşek, U.: The effect of educational comics and educational cartoons on student attitude and motivation in social studies course. Int. J. Educ. Technol. Sci. Res. 7 (2022). https://doi.org/10.35826/ijetsar.422
Kawamoto, H., et al. Your Amazing Immune System- How it Protects Your Body. European Federation of Immunological Societies, Berlin (2009)
Spiller, A., et al.: Wege zu einer gesellschaftlich akzeptierten Nutztierhaltung [Ways towards a socially accepted livestock farming]. Berichte über Landwirtschaft: Zeitschrift für Agrarpolitik und Landwirtschaft 1–171 (2015). https://doi.org/10.12767/buel.v0i221.82
Kayser, M., Boehm, J., Spiller, A.: Two sides of the same coin? Analysis of the web‐based social media with regard to the image of the Agri‐food sector in Germany (2010). https://doi.org/10.22004/ag.econ.100587
PraeRi: animal health, hygiene and biosecurity in German dairy cow operations – a prevalence study (PraeRi). Final Report (2020). https://ibei.tiho-hannover.de/praeri/pages/69#_AB
Van Zanten, H.H., Van Ittersum, M.K., De Boer, I.J.: The role of farm animals in a circular food system. Glob. Food Sec. 21, 18–22 (2019). https://doi.org/10.1016/j.gfs.2019.06.003
Hoischen-Taubner, S.: Was steht dem Wissenstransfer zur Tiergesundheit in der landwirtschaftlichen Nutztierhaltung entgegen? (2021). https://doi.org/10.17170/kobra-202201155450
Dürnberger, C.: The last of us? An online survey among German farm veterinarians about the future of veterinary training, livestock farming and the profession in general. Int. J. Livest. Prod. 11, 72–83 (2020). https://doi.org/10.5897/IJLP2020.0697
Jouan, J., et al.: SEGAE: an online serious game to learn agroecology. Agric. Syst. 191 (2021). https://doi.org/10.1016/j.agsy.2021.103145
Gamelet - Gamified Media-Based Training of Reading Fluency. https://www.gamelet.eu. Accessed 11 Aug 2023
Reallabor Niederrhein - ROGL Moers. https://rogl.moers.de/tiles. Accessed 11 Aug 2023
Kahl, T., Iurgel, I., Zimmer, F., Bakker, R., van Turnhout, K.: RheijnLand.Xperiences – a storytelling framework for cross-museum experiences. In: Nunes, N., Oakley, I., Nisi, V. (eds.) ICIDS 2017. LNCS, vol. 10690, pp. 3–11. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-71027-3_1
Sofias Smuggling - Cross-Border Hunt, https://sofiassmuggling.de/. Accessed 11 Aug 2023
Goodbrey, D.M.: The impact of digital mediation and hybridisation on the form of comics. Professional Doctorate in Design (Ddes), University of Hertfordshire School of Creative Arts (2017). http://e-merl.com/thesis/DMGthesis2017web.pdf
Camingue, J., Melcer, E.F., Carstensdottir, E.: A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels. Proceedings of the 15th International Conference on the Foundations of Digital Games, pp. Article 77. Association for Computing Machinery, Bugibba, Malta (2020)
Neo, T., Mitchell, A.: Beyond the gutter. In: Nack, F., Gordon, A. (eds.) ICIDS 2016. LNCS, vol. 10045, pp. 375–387. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-48279-8_33
Rain, H.: Heavy Rain [Game]. Quantic Dream, Paris (2010)
Detroit: Detroit: Become Humane [Game]. Quantic Dream, Paris (2018)
FIGMA, Free Prototyping Tool: Build Interactive Prototype Designs. https://www.figma.com/prototyping/. Accessed 12 Sept 2023
Nicholson, S.: A RECIPE for meaningful gamification. In: Reiners, T., Wood, L. (eds.) Gamification in Education and Business, pp. 1–20. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-10208-5_1
Black & White, PC/Mac [Game]. Electronic Arts, California (2001)
Rasa- open Generative Conversational AI platform for creating and managing AI assistants at scale. https://rasa.com/. Accessed 11 Aug 2023
Anderson, T., Shattuck, J.: Design-based research: a decade of progress in education research? Educ. Res. 41, 16–25 (2012). https://doi.org/10.3102/0013189X11428813
Hevner, A.R.: A three cycle view of design science research. Scand. J. Inf. Syst. 19, 4 (2007)
Schrepp, M., Hinderks, A., Thomaschewski, J.: Applying the User Experience Questionnaire (UEQ) in different evaluation scenarios. In: Marcus, A. (ed.) DUXU 2014. LNCS, vol. 8517, pp. 383–392. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-07668-3_37
Panoply: Comics & Splitscreen for Unity, Utilities Tools, Unity Asset Store. https://assetstore.unity.com/packages/tools/utilities/panoply-comics-splitscreen-for-unity-58506. Accessed 11 Aug 2023
Unity. https://unity.com/. Accessed 11 Aug 2023
WebGL. https://www.khronos.org/api/webgl. Accessed 11 Aug 2023
Angular Framework. https://angular.io/. Accessed 11 Aug 2023
Funding
We thank the German Federal Ministry of Food and Agriculture for the funding of the project “Tierschutz erLeben”.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Iurgel, I., Kalb, J., Parente, A., Malinko, D., Weller, M., Wiedemann, S. (2023). Introducing the Comic Automaton: Interaction Design Options for an Interactive Comic for Higher Education. In: Holloway-Attaway, L., Murray, J.T. (eds) Interactive Storytelling. ICIDS 2023. Lecture Notes in Computer Science, vol 14384. Springer, Cham. https://doi.org/10.1007/978-3-031-47658-7_18
Download citation
DOI: https://doi.org/10.1007/978-3-031-47658-7_18
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-47657-0
Online ISBN: 978-3-031-47658-7
eBook Packages: Computer ScienceComputer Science (R0)