Abstract
We are now in an era of new technologies, with immersive technologies being one of the most intriguing. Architects, scientists, engineers, arts, entertainment, video game industries, and education utilize these interactive technologies. Immersive technologies include numerous technologies for managing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). With these technologies, we can now carry out practical activities in the field of education in the form of simulations in VR, AR, and MR. Although AR, VR, and MR can be used to give more experiences for practical activities, it is still challenging for medical schools to use them in practical lessons. Innovation is needed to overcome the challenge. This paper presents our work in developing WebXR, which combines VR, AR, and MR in the same environment in real time. We aim to make VR, AR, and MR applications more flexible for medical schools. The developed WebXR provides standard operating procedures for intramuscular injections, infusion installation, and feeding the elderly. We conducted software testing, user testing, pre- and post-test testing. The test results showed the flexibility of WebXR that leads to significant advantages for medical school lessons.
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Acknowledgment
This work was supported by Politeknik Elektronika Negeri Surabaya—Indonesia (PENS) under contract BANTUAN PENDANAAN PROGRAM MATCHING FUND DAN HILIRISASI PRODUK PENELITIAN TERAPAN TAHUN 2022 Numbers: 337/PKS/D.D4/PPK.01.APTV/VII/2022, 4137.10/PL14/PG/2022, 004/PK/PDI-MF/VII/2022 date 8 July 2022, and Universitas Nahdlatul Ulama Surabaya—Indonesia (UNUSA) under contract Scheme 6 Numbers: 161.6.5/UNUSA /Adm-LPPM/III/2021.
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Sukaridhoto, S. et al. (2024). Web-Based Extended Reality for Supporting Medical Education. In: Arai, K. (eds) Intelligent Systems and Applications. IntelliSys 2023. Lecture Notes in Networks and Systems, vol 823. Springer, Cham. https://doi.org/10.1007/978-3-031-47724-9_52
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DOI: https://doi.org/10.1007/978-3-031-47724-9_52
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