Skip to main content

Eye Control and Motion with Deep Reinforcement Learning: In Virtual and Physical Environments

  • Conference paper
  • First Online:
Advances in Computational Intelligence (MICAI 2023)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 14391))

Included in the following conference series:

  • 301 Accesses

Abstract

Attention mechanism in computer vision refers to scan, detect, and track a target object. This paper aims to develop and virtually train a machine learning model for object attention mechanism, combining object detection and mechanical automation. For this, we use Unity 3D Engine to model a simple scene in which two virtual cameras align together to realize a monocular attention in specific objects. Deep reinforcement learning, via ML-agent’s library, was used to train a model that aligns the virtual cameras. Moreover, the model was transferred to a physical camera to replicate the performance of attention mechanism.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 89.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 119.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. ml agents@unity3d.com: unity ml-agents toolkit (2022). https://github.com/Unity-Technologies/ml-agents/tree/develop/docs

  2. Badue, C., et al.: Self-driving cars: a survey. Expert Syst. Appl. 165, 113816 (2021)

    Article  Google Scholar 

  3. Baker, B., et al.: Emergent tool use from multi-agent autocurricula. arXiv preprint arXiv:1909.07528 (2019)

  4. Grisetti, G., Kümmerle, R., Stachniss, C., Burgard, W.: A tutorial on graph-based slam. IEEE Intell. Transp. Syst. Mag. 2(4), 31–43 (2010)

    Article  Google Scholar 

  5. Praeger, M., Xie, Y., Grant-Jacob, J.A., Eason, R.W., Mills, B.: Playing optical tweezers with deep reinforcement learning: in virtual, physical and augmented environments. Mach. Learn. Sci. Technol. 2(3), 035024 (2021)

    Article  Google Scholar 

  6. Schulman, J., Wolski, F., Dhariwal, P., Radford, A., Klimov, O.: Proximal policy optimization algorithms. arXiv preprint arXiv:1707.06347 (2017)

  7. Technologies, U.: Monobehaviour.fixedupdate(). unity documentation (2021)

    Google Scholar 

  8. Wang, C.Y., Bochkovskiy, A., Liao, H.Y.M.: YOLOv7: trainable bag-of-freebies sets new state-of-the-art for real-time object detectors. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pp. 7464–7475 (2023)

    Google Scholar 

  9. Ward, T.M., et al.: Computer vision in surgery. Surgery 169(5), 1253–1256 (2021)

    Article  Google Scholar 

  10. Won, J., Gopinath, D., Hodgins, J.: Control strategies for physically simulated characters performing two-player competitive sports. ACM Trans. Graph. (TOG) 40(4), 1–11 (2021)

    Article  Google Scholar 

  11. Zakka, K., Zeng, A., Lee, J., Song, S.: Form2Fit: learning shape priors for generalizable assembly from disassembly. In: Proceedings of the IEEE International Conference on Robotics and Automation (2020)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Sergio Arizmendi .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Arizmendi, S., Paz, A., González, J., Ponce, H. (2024). Eye Control and Motion with Deep Reinforcement Learning: In Virtual and Physical Environments. In: Calvo, H., Martínez-Villaseñor, L., Ponce, H. (eds) Advances in Computational Intelligence. MICAI 2023. Lecture Notes in Computer Science(), vol 14391. Springer, Cham. https://doi.org/10.1007/978-3-031-47765-2_8

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-47765-2_8

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-47764-5

  • Online ISBN: 978-3-031-47765-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics