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Rehabilitation of Executive Functions: Systematic Review of Technological Stimulation Devices

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HCI International 2023 – Late Breaking Papers (HCII 2023)

Abstract

Executive functions are high-level mental abilities that are located in the frontal lobe and allow humans to regulate their behavior. These cognitive skills are initiative, working memory, problem solving ability, inhibition, monitoring, verification, planning, among others. In the processes of stimulation or rehabilitation of executive functions, we work with material based on pencil and paper, therefore, it is essential to generate technological proposals that can help in the processes of rehabilitation of executive functions. In this context, we present a research that conducted a quantitative systematic review of technological devices used for neuropsychological stimulation and rehabilitation of executive functions. The research concludes by analyzing the contribution of having technological resources to rehabilitate executive functions and the need for future research to develop new technological tools in the neuropsychological rehabilitation process.

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Correspondence to Carlos Ramos-Galarza .

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Appendix 1

Appendix 1

Title

Sample

Research countries

Ed. Level

Population type

Technological development

How is it used?

Limitations

Executive functions stimulation

Intervention time

Empowering Executive Functions in 5- and 6-Year-Old Typically Developing Children Through Educational Robotics: An RCT Study

187

Italy

Preschool students

Children between 5 and 6 years of age, who are studying in a school

Bee-Bot robot, bee-shaped device with boards or complementary material

It is used in an ER-lab, where children must complete goals programmed by the BEE-Bot robot. As this robot has buttons to move forward, stop, delete the memory, etc., the children must use these buttons according to the goals to be accomplished

It is important that you are in a school or classroom environment

Mamory of visuospatial work, inhibition, self-control, cognitive flexibility, sustained attention, problem solving

20 training sessions of 60 min each

CortexVR: Immersive analysis and training of cognitive executive functions of soccer players using virtual reality and machine learning

37

Germany

Don’t specify

Men and women from 21 to 35 years old

CortexVR, is an application with different virtual reality games

By means of virtual reality glasses, the CortexVR application is used, which has some game modes (player tracking, counting players, finding the ball), then, while people play, they stimulate some executive functions. Similarly, it should be complemented with the CachApp for training and analysis

The full benefits of this adaptation are not yet fully known

Inhibition, working memory, cognitive flexibility, reasoning and problem solving

It does not show an exact time, but you must play the 3 game modes in a specific order and repeat it 4 times

Smartwatch Executive Function Supports for Students With ID and ASD

3

United States

University

Patients with a diagnosis of intellectual disability and autism spectrum disorder

A smartwatch app to help support executive functions

It is an application that requires students to be digitally literate, so that they can enter the alarms of their appointments through an appointment formula and through the Smartwatch access the information. With the purpose of helping the student to have more independence

The application does not allow selecting the date of the appointment, only the day of the week. In addition, as the study sample was very limited, it is not possible to ensure that it works for other age groups

Planning, organization and independence

3 sessions per week of 50 min. Each one

Educational robotics to develop executive functions visual spatial abilities, planning and problem solving

30

Italy

5th grade of primary education

Healthy children attending school

LEGO Mindstorms EV3. It is a programmable robotic kit, created by Lego

The children have to assemble the robot, then they are given programs, which they have to program and they increase in difficulty. In addition, the children can observe the movements of the toy and what it does according to the environment in which it is

Don’t specify

Visuospatial attention, planning, problem solving, working memory, control of complex tasks

10 meetings, 2 h each and one meeting per week

Computer-based training in math and working memory improves cognitive skills and academic achievement in primary school children: Behavioral results

104

Spain

Primary Education

Children from 7 to 12 years old in rural schools in Murcia (Spain)

Computer-based training, consisting of: working memory and mathematical tasks

This training consists of 3 phases: pre-training, training and post-training. Through tasks of mathematical ability, reading, and verbal skills. In order to measure the stimulation, a test is performed before and after the training

Therefore, it is not possible to measure long-term effects because the post-training measurement is a short-term measurement

Working memory, adaptability, inhibition

17 weeks

Computer aided technology-based cognitive rehabilitation efficacy against patients’ cerebral stroke

128

China

10 a 11 years of basic education

Cardiovascular accident patients, 18 to 80 years old

Computer Aided Technology (CAT)

Doctors specialized in rehabilitation have designed a specialized training program for each patient, so in addition to the one-on-one training with the patient, CAT is applied and the respective medication for each patient

Because MOCA is used for rehabilitation assessment, there may be certain limitations and misdiagnoses

Memory, visual and spatial executive function, abstract ability, orientation and language

4 weeks, 30 min per day, 6 days per week

Use of a Brain–Computer Interface + Exoskeleton Technology in Complex Multimodal Stimulation in the Rehabilitation of Stroke Patients

44

Russia

Don’t specify

Patients with cardiovascular stroke, 61 years of age

Brain–Computer Interface + Exoskeleton Technology in Complex Multimodal Stimulation (BCNI)

The patient is seated in a chair in front of a computer with both wrists attached to an exoskeleton. Then on the screen comes out 3 mental commands: relax, imagine the state of the muscles when opening the right or left hand. The hand opens after the system recognized the correct classification of execution

Patients only have an average capacity and tolerance of 20 to 30 min

Problem solving, visuospatial thinking, attention, working memory (practice)

8 to 10 procedures, 10 min per session, with a 3 to 5 min break

Enhancing the potential of creative thinking in children with educational robots

171

Italy

4th and 5th year elementary school students

Children

Ozobot, a small educational robot

It is a robot that is coded to follow colors on a linear surface, so the children use the colors to determine the robot’s movements according to the instructions they receive

Don’t specify

Problem-solving, visuospatial thinking, attention, working memory

There is no time limit, it depends on how long the children take

“CityQuest,” A Custom-Designed Serious Game, Enhances Spatial Memory Performance in Older Adults

56

Ireland

Don’t specify

Healthy older adults 65 years of age and older

CityQuest, a virtual city game

A virtual game that through navigation of unfamiliar and crowded locations that require participants to control navigation through city spaces and avoid obstacles

Don’t specify

Spatial memory, working memory, problem-solving, sustained attention, cognitive flexibility

2 sessions per week of 60 min, for 5 weeks

Using a wearable camera to support everyday memory following brain injury: A single-case study

1

United Kingdom

Don’t specify

A 48-year-old man with Alzheimer’s disease

Handheld Camera

The use of a wearable camera to record significant events over a 6-week period to aid memory recall

It was only a case study, so we need to deepen the effectiveness with a larger sample

Working memory

6 weeks

Reading Goals and Executive Function in Autism: An Eye-Tracking Study

22

Spain

School and high school

Middle-class children and adolescents with a diagnosis of autism

Eye-tracking technology

Using a computerized and modified version of The Tower of Hanoi, they must read the instructions on the screen and solve the problem with a maximum of 15 moves per problem, moving the computer mouse to do so. While the eye tracker evaluates it

Its application cannot be generalized to the entire population with autism

Problem solving, inhibition, planning

40 min

Robotic Rehabilitation: An Opportunity to Improve Cognitive Functions in Subjects With Stroke. An Explorative Study

51

Italy

Less than 26 years of education

Persons between 35 and 85 years of age, who have had a cardiovascular accident in the last 6 months

A set of three robots and a sensor-based device for upper limb rehabilitation

The rehabilitation program focused on interactive games, carried out with the support of the assistance forces provided by the 3 robots (Amadeo, Pablo and Diego)

Lack of a control group in the application of robots

Planning, problem-solving, selective attention, cognitive flexibility

30 rehabilitation sessions, 45 min each, 5 days a week

Application of virtual environments in a multi-disciplinary day neurorehabilitation program to improve executive functioning using the Stroop task

21

United States

Don’t specify

Brain-injured patients with executive dysfunction

Bimodal VR-Stroop

It consists of two scenarios (a classroom and an apartment), then in both there are visual and auditory distractions that appear for 5 s, in intervals of 10, 15 and 25 s. The task is to say the color that comes up, not the color it is written in

Excludes patients who lack the cognitive sufficiency to participate in tasks

Sustained attention, attention to visual details, cognitive flexibility

Sessions 1 and 8 of 60 min; Sessions 2 to 7 of 30 min

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Ramos-Galarza, C., García-Cruz, P. (2023). Rehabilitation of Executive Functions: Systematic Review of Technological Stimulation Devices. In: Gao, Q., Zhou, J., Duffy, V.G., Antona, M., Stephanidis, C. (eds) HCI International 2023 – Late Breaking Papers. HCII 2023. Lecture Notes in Computer Science, vol 14055. Springer, Cham. https://doi.org/10.1007/978-3-031-48041-6_39

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