Abstract
The purpose of this study was the objective evaluation of the self-rotation perception that occurs during real-space body turns in virtual reality (VR) activities. This phenomenon is a problem with a previously proposed method that enables natural walking in VR spaces using a turntable. We also investigated the time consumed until the disappearance of the self-rotation perception and eye movements. Experiments were conducted under three conditions: one 60 s normal rotation for visual and somatosensory stimulation and one 60 s rotation and one 30 s rotation for somatosensory stimulation only (proposed method). Nystagmus, which occurs during rotation, was observed during normal rotation but not under the proposed method. The time to the disappearance of the self-rotation perception was shorter at slower rotation speeds. Therefore, the self-rotation perception may be related not only to velocity but also to acceleration. Future research should focus on turntable speed and acceleration to mitigate the self-rotation perception.
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Urata, R., Yamaguchi, T. (2023). Temporal Aspects of Self-rotation Perception and Nystagmus: A Study on Disappearance and Onset Time. In: Chen, J.Y.C., Fragomeni, G., Fang, X. (eds) HCI International 2023 – Late Breaking Papers . HCII 2023. Lecture Notes in Computer Science, vol 14058. Springer, Cham. https://doi.org/10.1007/978-3-031-48050-8_16
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DOI: https://doi.org/10.1007/978-3-031-48050-8_16
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