Abstract
The common design elements are extracted from the existing children’s interactive products, and the KANO model is applied to analyze the users’ design needs and make innovative designs according to the users’ requirements for the products. From the perspective of design thinking and consumer preference, we meticulously classify the design principles and attributes of consumer preference, and use the KANO model to quantitatively and qualitatively analyze the valid recall samples. Based on the preliminary research and KANO model analysis, relevant strategies about children’s interactive product design are proposed. The common design elements are extracted from the existing children’s interactive products, and the KANO model is used to obtain the design elements of users’ needs for children’s interactive toys and accurately locate their design elements in order to design products that meet users’ needs and experience expectations. Through the application of KANO model, a new idea is proposed for the innovative design of children’s interactive products, which helps designers to make comprehensive design decisions and improve the competitiveness of product design.
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Innovation Project of GuangxiGraduate Education, “Innovative design of children’s educational AIDS under the concept of STEAM education” (Serial number: XYCSR2023014).
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Wang, X., Yang, T., Zhang, Y., Xu, S. (2023). The Application of KANO Model in the Design of Children’s Interactive Educational Products. In: Zaphiris, P., et al. HCI International 2023 – Late Breaking Papers. HCII 2023. Lecture Notes in Computer Science, vol 14060. Springer, Cham. https://doi.org/10.1007/978-3-031-48060-7_23
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DOI: https://doi.org/10.1007/978-3-031-48060-7_23
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