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A Comprehensive Classification of the Elements in Video Games - Explorative, Ludic, Narrative, Sociable

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Games and Learning Alliance (GALA 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14475))

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Abstract

Video games are complex and interdisciplinary objects. For a comprehensive analysis it is essential to have a classification that describes and includes all the game aspects and their interactions with the player. This paper provides a holistic approach with focus on general functional entities, the elements of video games and their relations and associations. The basic idea is a subdivision of video games into meaningful individual game aspects, into elements which belong to one or more classes on the basis of terms and definitions. Based on these element associations, the game itself can be classified as a whole, analyzed and compared on an abstract level.

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Notes

  1. 1.

    Herodotus was a Greek historian and geographer.

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Correspondence to Michael Riesner .

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Riesner, M. (2024). A Comprehensive Classification of the Elements in Video Games - Explorative, Ludic, Narrative, Sociable. In: Dondio, P., et al. Games and Learning Alliance. GALA 2023. Lecture Notes in Computer Science, vol 14475. Springer, Cham. https://doi.org/10.1007/978-3-031-49065-1_35

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  • DOI: https://doi.org/10.1007/978-3-031-49065-1_35

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-49064-4

  • Online ISBN: 978-3-031-49065-1

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