Abstract
As with other pedagogical approaches, feedback is crucial in digital game-based learning, providing information to players and impacting their learning and motivation. However, the design of feedback features varies throughout different serious games, as feedback includes many distinct characteristics. This paper proposes a comprehensive taxonomy for feedback features in serious games, building on previous classifications and emphasising game design aspects. The Taxonomy for Feedback Design in Serious Games provides nuanced descriptions of different feedback aspects and defines clearer distinctions among different feedback characteristics, creating eight new descriptive categories. This paper discusses the characteristics of feedback features, as well as the potential contributions of this new taxonomy for research and practice in the area of education and game science.
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This work was conducted with the financial support of the Science Foundation Ireland Centre for Research Training in Digitally-Enhanced Reality (d-real) under Grant No. 18/CRT/6224. For the purpose of Open Access, the author has applied a CC BY public copyright licence to any Author Accepted Manuscript version arising from this submission.
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Almo, A., Rocha, M., Brennan, A., Dondio, P. (2024). A Game Design-Centric Taxonomy for Feedback Features in Digital Serious Games. In: Dondio, P., et al. Games and Learning Alliance. GALA 2023. Lecture Notes in Computer Science, vol 14475. Springer, Cham. https://doi.org/10.1007/978-3-031-49065-1_37
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