Abstract
In this paper, we present a Q-learning-based multi-agent system designed for Dynamic Difficulty Adjustment (DDA) in a 3D fighting game. Our primary goal is to enhance the player’s gaming experience through dynamic game difficulty adjustments based on their performance. We leverage the Unity game development platform and the ML-Agents framework to implement the Q-learning algorithm, training intelligent agents to adapt the game’s difficulty. Our findings underscore the efficacy of Q-learning and multi-agent systems in improving DDA for video games. In the conclusion section, we discuss potential implications and future directions for our research.
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Notes
- 1.
Global Shipments of AR/VR Headsets Decline Sharply in 2022 Following the Prior Year’s Strong Results - IDC - https://www.idc.com/getdoc.jsp?containerId=prUS50467723.
- 2.
This is Meta’s AR/VR hardware roadmap for the next four years - The Verge - https://www.theverge.com/2023/2/28/23619730/meta-vr-oculus-ar-glasses-smartwatch-plans.
- 3.
Third Quarter 2020 U.S. Consumer Spend on Video Game Products Shattered Previous Record Highs - NPD - https://www.npd.com/news/press-releases/2020/the-npd-group-third-quarter-2020.
- 4.
Sony Research Inc - https://ai.sony/projects/gaming_ai/.
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Maury-Castañeda, N., Villarruel-Vasquez, S., Ugarte, W. (2023). MAS4Games: A Reinforced Learning-Based Multi-agent System to Improve Player Retention in Virtual Reality Video Games. In: da Silva, H.P., Cipresso, P. (eds) Computer-Human Interaction Research and Applications. CHIRA 2023. Communications in Computer and Information Science, vol 1997. Springer, Cham. https://doi.org/10.1007/978-3-031-49368-3_7
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