Abstract
The Sustainable Development Goals (SDGs) defined in the UN resolution guide the development and socio-economic transformation that should be achieved by 2030. One of the defined goals is to ensure access to quality education and promote lifelong learning. The problem of universal access to education in developed countries may seem to be of little concern because, systemically, every child is subject to compulsory schooling. However, if one looks at the problem of the quality of educational processes and the creation of educational solutions to support development at every stage of life, the picture changes greatly. The increasing use of AI in educational processes using simulation and gamification is also an important factor influencing the development of educational tools and processes.
As a contribution to the discussion in this area, the authors of this article wished to present the results of a study which presents the impact of the development of distance learning technologies on the accessibility of teaching and the educational offerings of universities in the 2020–2022 pandemic period.
The research conducted as well as the conclusions of this research provided the impetus to broaden the research perspective to include new problems. This contributed to the formulation of further research questions, enabling a more holistic view of the problem of achieving the fourth sustainable development goal of providing quality education and promoting lifelong learning. In this article, the authors present a synthesis of the results of the conducted research on the scope of educational needs of young adults, professionally active and studying part-time. The research conducted for this article used research tools such as a literature analysis and a survey conducted in two sections.
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Chomiak-Orsa, I., Smolag, K. (2024). Remote Learning Technologies in Achieving the Fourth Sustainable Development Goal. In: Nowaczyk, S., et al. Artificial Intelligence. ECAI 2023 International Workshops. ECAI 2023. Communications in Computer and Information Science, vol 1948. Springer, Cham. https://doi.org/10.1007/978-3-031-50485-3_12
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