Abstract
In light of the pressing imperative for enhanced fire safety education within the Chinese context, this research delves into the intricacies of interface and interaction design for non-immersive Virtual Reality (VR) firefighting simulations anchored on computer platforms. Utilizing a bespoke VR prototype developed within the Unity environment, the study offers a systematic exploration of variables such as the spatial orientation of informational panels, luminance calibrations, and the dynamics of keyboard-mediated spray interactions. Empirical findings underscore a prevailing inclination among users towards luminous fire scenario visualizations, with a manifest predilection for the strategic alignment of task-centric panels to the left and ancillary hint panels to the right. Interactionally, a sustained keypress modality for simulating spraying actions emerged as the favored paradigm. While the concealment functionality of panels garnered predominantly affirmative reception, the hover-induced display modality was met with notable reservation. The derived insights proffer pivotal heuristics for the optimization of interface design in VR-centric fire safety pedagogical tools, encapsulating prospects for enriched user engagement and augmented instructional efficacy.
This work was supported in part by the Zhejiang Provincial Natural Science Foundation of China under Grant LQ21F020024, and in part by the Ningbo Science and Technology (S &T) Bureau through the Major S &T Program under Grant 2021Z037 and 2022Z080.
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Sun, L., Lee, B.G., Pike, M., Chung, WY. (2024). Optimizing Interface and Interaction Design for Non-immersive VR Firefighting Games: A User Experience Approach. In: Choi, B.J., Singh, D., Tiwary, U.S., Chung, WY. (eds) Intelligent Human Computer Interaction. IHCI 2023. Lecture Notes in Computer Science, vol 14531. Springer, Cham. https://doi.org/10.1007/978-3-031-53827-8_30
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