Abstract
The Computer Arts Archive is a not-for-profit company based in Leicester that collects, exhibits, and promotes computer arts for the benefit of artists, audiences, curators, educators, and researchers. The archive looks to collaborate with other collections, museums, and galleries to explore the impact of digital culture and ensure that computer art is recognized as a significant contemporary art form with a rich and diverse history. Specifically, it works closely with the Computer Arts Society, a member-based organization founded in 1968. In this chapter, the authors describe the motivations behind the creation of the Computer Arts Archive in 2020, its holdings, and its curatorial approach. The authors also discuss the potential impact of artificial intelligence (AI) technologies on the development of archives such as this and offer initial insights into the concept of an archive as an AI dataset.
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Bowen, J.P., Clark, S. (2024). Conservation of Digital Arts Heritage: The Computer Arts Archive. In: Giannini, T., Bowen, J.P. (eds) The Arts and Computational Culture: Real and Virtual Worlds. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-031-53865-0_6
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