Abstract
The focus of this paper is the potential of mixed reality (MR) technology for the creation of virtual reconstructions of tangible and intangible cultural heritage. It delves into the key components of immersive and engaging MR experiences. The paper provides insights into the development process of an MR application prototype that virtualises cultural heritage pieces. It covers concept design and implementation, offering a comprehensive understanding of the steps involved. Additionally, it discusses the advantages of tracking approaches for user localisation, specifically marker-based and area-target-based tracking, in the use case of cultural heritage reconstruction. In summary, this paper offers insights into the current state-of-the-art by analysing exemplary projects and the potential of MR technology for virtual reconstruction of cultural heritage sites. With the presentation of an MR prototype and the key development steps involved, the paper contributes to the understanding and utilisation of MR in preserving and presenting our shared cultural heritage.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Milgram, P., Kishino, F.: A taxonomy of mixed reality visual displays. IEICE Trans. Inf. Syst. E77-D(12), 1321–1329 (1994)
Boboc, R.G., Băutu, E., Gîrbacia, F., Popovici, N., Popovici, D.M.: Augmented reality in cultural heritage: an overview of the last decade of applications. Appl. Sci. 12(19), 9859 (2022)
Peteva, I., Denchev, S., Trenchev, I.: Mixed reality as new opportunity in the preservation and promotion of the cultural and historical heritage. In: EDULEARN19 Proceedings, pp. 2451–2456. IATED (2019)
Kolivand, H., El Rhalibi, A., Tajdini, M., Abdulazeez, S., Praiwattana, P.: Cultural heritage in marker-less augmented reality: a survey. IntechOpen(2019). https://doi.org/10.5772/intechopen.80975
Costanza, E., Kunz, A., Fjeld, M.: Mixed Reality: A Survey, pp. 47–68. Springer, Berlin Heidelberg (2009)
Brondi, R., Carrozzino, M., Lorenzini, C., Tecchia, F.: Using mixed reality and natural interaction in cultural heritage applications. Informatica 40(3) (2016)
Cre8ivepark, January 8. Mixed reality UX elements - Mixed Reality. Microsoft Learn (2021). https://learn.microsoft.com/en-us/windows/mixed-reality/design/app-patterns-landingpage. Accessed 14 July 2023
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2024 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
About this paper
Cite this paper
Schauer, S., Sieck, J. (2024). Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in Mixed Reality. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2023. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 565. Springer, Cham. https://doi.org/10.1007/978-3-031-55312-7_1
Download citation
DOI: https://doi.org/10.1007/978-3-031-55312-7_1
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-55311-0
Online ISBN: 978-3-031-55312-7
eBook Packages: Computer ScienceComputer Science (R0)