Abstract
Cultural heritage museums around the world are embracing new approaches to redefine their mission and roles by combining preserved knowledge with immersive technologies. This paper focuses on a virtual reality (VR) installation project within The Danish Music Museum, which showcases a glass harmonica. The project aims to provide visitors with an immersive and interactive experience, resurrecting a forgotten instrument and presenting its history, sound and interaction. Through a qualitative evaluation at the museum, it was found that the installation establishes a connection between the virtual instrument and the physical glass harmonica on display, offering an engaging and enjoyable experience. However, challenges such as disturbances caused by bystanders affecting the functionality of hand tracking were observed. Overall, the project proposes a VR experience, bringing a historical instrument back to life, offering visitors at The Danish Music Museum an immersive encounter with cultural heritage.
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Acknowledgements
We extend our gratitude to Signe Beckmann for her valuable contribution to the design of the visual installation. We also express our appreciation to the museum personnel for their support and assistance throughout the project. The authors thank The Augustinus Foundation for funding the project presented in this paper.
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Pedersen, A., Jørgensen, M., Serafin, S. (2024). Touching the Untouchable: Playing the Virtual Glass Harmonica. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2023. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 565. Springer, Cham. https://doi.org/10.1007/978-3-031-55312-7_16
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