Abstract
The usefulness of traditional musical instruments has already been demonstrated in music therapy and rehabilitation. In recent years, virtual reality systems have also been shown to promote good cognitive and motor rehabilitation results. Nevertheless, there are still few studies joining these things. The aim of this study was to demonstrate the application potential of an Extended Digital Musical Instrument (EDMI), BehCreative, in those areas, focusing on its ability to promote engagement, motivation, and confidence among users. For this, Gibson’s concept of affordance to study users’ creative behavior was used. Three healthy subjects participated in this study. Virtual Affordances (VAs) used by users during an exploratory phase and their Motion Development (jerk) were measured, and they answered the Affective Sliders self-assessment questionnaire. The results indicate a positive impact of BehCreative on emotional reactions, physical activities, and creative learning, opening avenues for future research and practical applications in the fields of motor learning and human-computer interaction in music therapy and rehabilitation.
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Acknowledgments
This research was supported by São Paulo Research Foundation – Brazil (FAPESP) – Grants 2016/22619-0 and 2013/07559-3 and Brazilian National Council for Scientific and Technological Development (CNPq) – Grant 308695/2022-4.
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Partesotti, E., Castellano, G., Manzolli, J. (2024). Preliminary Findings from BehCreative: Exploring the Potential of Extended Digital Music Instruments for Music Therapy and Rehabilitation. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2023. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 564. Springer, Cham. https://doi.org/10.1007/978-3-031-55319-6_3
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