Skip to main content

Content Prediction for Proactive Tile-Based VR Video Streaming in Mobile Edge Caching System

  • Conference paper
  • First Online:
Mobile Networks and Management (MONAMI 2023)

Abstract

Content prediction can avoid VR video streaming delay in mobile edge caching system. To reduce request delay, popular content should be cached on edge server. Existing work either focuses on content prediction or on caching algorithms. However, in the end-edge-cloud system, prediction and caching should be considered together. In this paper, we jointly optimize the four stages of prediction, caching, computing and transmission in mobile edge caching system, aimed to maximize the user’s quality of experience. We propose a progressive policy to optimize the four steps of VR video streaming. Since the user’s QoE is determined by the performance of the resource allocation and caching algorithm, we design a caching algorithm with unknown future request content, which can efficiently improve the content hit rate, as well as the durations for prediction, computing and transmission. We optimize the four stages under arbitrary resource allocation and simulate the proposed algorithm according to the degree of overlap, as well as completion rate. Finally, under the real scenario, the proposed algorithm is verified by comparing with several other caching algorithms, simulation results show that the user’s QoE is improved under the progressive policy and the proposed algorithm.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Kattadige, C.: PhD forum: encrypted traffic analysis & content awareness of 360-degree video streaming optimization. In: 2021 IEEE 22nd International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM) (2021)

    Google Scholar 

  2. Fan, C.L., Lo, W.C., Pai, Y.T., Hsu, C.H.: A survey on 360\(^{\circ }\) video streaming: acquisition, transmission, and display. ACM Comput. Surv. (CSUR) 52(4), 1–36 (2019)

    Article  Google Scholar 

  3. Wei, X., Yang, C., Han, S.: Prediction, communication, and computing duration optimization for VR video streaming. IEEE Trans. Commun. 69(3), 1947–1959 (2021)

    Article  Google Scholar 

  4. Mahzari, A., Nasrabadi, A.T., Samiei, A., Prakash, R.: FOV-aware edge caching for adaptive 360\(^{\circ }\) video streaming. In: 2018 ACM Multimedia Conference (2018)

    Google Scholar 

  5. Maniotis, P., Thomos, N.: Viewport-aware deep reinforcement learning approach for 360\(^\circ \) video caching. IEEE Trans. Multimedia 24, 386–399 (2022). https://doi.org/10.1109/TMM.2021.3052339

    Article  Google Scholar 

  6. Ji, S., Lee, S., Park, G., Song, H.: Head movement-aware mpeg-dash SRD-based 360\(^{\circ }\) video VR streaming system over wireless network. In: 2022 IEEE 23rd International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM), pp. 281–287 (2022). https://doi.org/10.1109/WoWMoM54355.2022.00054

  7. Xiao, H., et al.: A transcoding-enabled 360\(^{\circ }\) VR video caching and delivery framework for edge-enhanced next-generation wireless networks. IEEE J. Sel. Areas Commun. 40(5), 1615–1631 (2022). https://doi.org/10.1109/JSAC.2022.3145813

    Article  Google Scholar 

  8. Rondon, M., Sassatelli, L., Aparicio-Pardo, R., Precioso, F.: TRACK: a new method from a re-examination of deep architectures for head motion prediction in 360-degree videos. IEEE Trans. Pattern Anal. Mach. Intell. 44(9), 5681–5699 (2021)

    Google Scholar 

  9. Zhang, R., et al.: Buffer-aware virtual reality video streaming with personalized and private viewport prediction. IEEE J. Sel. Areas Commun. 40(2), 694–709 (2022). https://doi.org/10.1109/JSAC.2021.3119144

    Article  Google Scholar 

  10. Cheng, Q., Shan, H., Zhuang, W., Yu, L., Zhang, Z., Quek, T.Q.: Design and analysis of MEC- and proactive caching-based \(360^{\circ }\) mobile VR video streaming. IEEE Trans. Multimedia 24, 1529–1544 (2022). https://doi.org/10.1109/TMM.2021.3067205

    Article  Google Scholar 

  11. Liu, X., Deng, Y., Han, C., Renzo, M.D.: Learning-based prediction, rendering and transmission for interactive virtual reality in RIS-assisted terahertz networks. IEEE J. Sel. Areas Commun. 40(2), 710–724 (2022). https://doi.org/10.1109/JSAC.2021.3118405

    Article  Google Scholar 

  12. Zhu, Y., Zhai, G., Yang, Y., Duan, H., Min, X., Yang, X.: Viewing behavior supported visual saliency predictor for 360 degree videos. IEEE Trans. Circuits Syst. Video Technol. 32(7), 4188–4201 (2022). https://doi.org/10.1109/TCSVT.2021.3126590

    Article  Google Scholar 

  13. Song, Y., Wo, T., Yang, R., Shen, Q., Xu, J.: Joint optimization of cache placement and request routing in unreliable networks. J. Parallel Distrib. Comput. 157, 168–178 (2021)

    Article  Google Scholar 

  14. Lo, W.C., Fan, C.L., Lee, J., Huang, C.Y., Chen, K.T., Hsu, C.H.: 360\(^{\circ }\) video viewing dataset in head-mounted virtual reality. In: The 8th ACM, pp. 211–216 (2017)

    Google Scholar 

Download references

Acknowledgment

This work was supported in part by Culture and Art Science Planning Project of Jiangxi Province (No. YG2018042), Humanities and Social Science Project of Jiangxi Province (No. JC18224).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Qiuming Liu .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2024 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Liu, Q., Chen, H., Zhou, Y., Wu, D., Li, Z., Bai, Y. (2024). Content Prediction for Proactive Tile-Based VR Video Streaming in Mobile Edge Caching System. In: Wu, C., Chen, X., Feng, J., Wu, Z. (eds) Mobile Networks and Management. MONAMI 2023. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 559. Springer, Cham. https://doi.org/10.1007/978-3-031-55471-1_19

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-55471-1_19

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-55470-4

  • Online ISBN: 978-3-031-55471-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics