Abstract
The world is currently experiencing a significant demographic shift with a rapidly growing older population. This rise indicates a potential use of technological products that need to adapt to the characteristics of this population. Thus, this work focuses on understanding the interaction between the elderly and digital games based on UX (User Experience) strategies, considering, cognitive and motor limitations. In this article, a UX assessment was carried out to verify whether the three games selected by the research authors meet the needs of the target audience’s limitations during their interaction. Tests were conducted with elderly individuals aged between 67 and 82 years old. From the applied tests, it was noticed that the users’ feelings in relation to the analysed games were positive, even with difficulties throughout the game process, such as reports of effort, feeling of pressure, difficulty in managing time and pressing the necessary buttons and the frustration with the result of a portion of users.
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The authors have no competing interests to declare that are relevant to the content of this article.
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This research had the support of Probrain Soluções Neurotecnológicas para Saúde e Educação LTDA, the intellectual property owner of the games used in this study.
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de Assis, M.S., Garbuio, T.S., Martins, V.F., Eliseo, M.A. (2024). A Study on the Interaction of the Elderly with Digital Games Under the User Experience Approach. In: Ruiz, P.H., Agredo-Delgado, V., Mon, A. (eds) Human-Computer Interaction. HCI-COLLAB 2023. Communications in Computer and Information Science, vol 1877. Springer, Cham. https://doi.org/10.1007/978-3-031-57982-0_3
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