Abstract
As digital education transcends traditional boundaries, e-learning experiences are increasingly shaped by cutting-edge technologies like artificial intelligence (AI), virtual reality (VR), and adaptive learning systems. This study examines the integration of AI-driven personalized instruction within immersive VR environments, targeting enhanced learner engagement-a core metric in online education effectiveness. Employing a user-centric design, the research utilizes embodied AI tutors, calibrated to individual learners’ emotional intelligence and cognitive states, within a Python programming curriculum-a key area in computer science education. The methodology relies on intelligent tutoring systems and personalized learning pathways, catering to a diverse participant pool from Virginia Tech. Our data-driven approach, underpinned by the principles of educational psychology and computational pedagogy, indicates that AI-enhanced virtual learning environments significantly elevate user engagement and proficiency in programming education. Although the scope is limited to a single academic institution, the promising results advocate for the scalability of such AI-powered educational tools, with potential implications for distance learning, MOOCs, and lifelong learning platforms. This research contributes to the evolving narrative of smart education and the role of large language models (LLMs) in crafting bespoke educational experiences, suggesting a paradigm shift towards more interactive, personalized e-learning solutions that align with global educational technology trends.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Mohammadrezaei, E., Gračanin, D.: Extended reality for smart built environments design: smart lighting design testbed. In: Streitz, N.A., Konomi, S. (eds.) HCII 2022. LNCS, vol. 13325, pp. 181–192. Springer, Cham (2022). https://doi.org/10.1007/978-3-031-05463-1_13
Mohammadrezaei, E., Ghasemi, S., Dongre, P., Gračanin, D., Zhang, H.: Systematic review of extended reality for smart built environments lighting design simulations. IEEE Access 12, 17058–17089 (2024)
Lege, R., Bonner, E.: Virtual reality in education: the promise, progress, and challenge. Jalt Call J. 16(3), 167–180 (2020)
Freina, L., Ott, M.: A literature review on immersive virtual reality in education: state of the art and perspectives. In: The International Scientific Conference Elearning and Software for Education, vol. 1, pp. 133–141 (2015)
Christou, C.: Virtual reality in education. In: Affective, Interactive and Cognitive Methods for E-learning Design: Creating an Optimal Education Experience, pp. 228–243. IGI Global (2010)
Borenstein, J., Howard, A.: Emerging challenges in AI and the need for AI ethics education. AI Ethics 1, 61–65 (2021)
Remian, D.: Augmenting education: ethical considerations for incorporating artificial intelligence in education. Instr. Des. Capstones Collect. 52, 1–57 (2019)
Garrett, N., Beard, N., Fiesler, C.: More than “if time allows” the role of ethics in AI education. In: Proceedings of the AAAI/ACM Conference on AI, Ethics, and Society, pp. 272–278 (2020)
Huallpa, J.J., et al.: Exploring the ethical considerations of using chat GPT in university education. Period. Eng. Nat. Sci. 11(4), 105–115 (2023)
Lin, C.-C., Huang, A.Y.Q., Lu, O.H.T.: Artificial intelligence in intelligent tutoring systems toward sustainable education: a systematic review. Smart Learn. Environ. 10(1), 41 (2023)
Ma, W., Adesope, O.O., Nesbit, J.C., Liu, Q.: Intelligent tutoring systems and learning outcomes: a meta-analysis. J. Educ. Psychol. 106(4), 901 (2014)
Kulik, J.A., Fletcher, J.D.: Effectiveness of intelligent tutoring systems: a meta-analytic review. Rev. Educ. Res. 86(1), 42–78 (2016)
Ennouamani, S., Mahani, Z.: An overview of adaptive e-learning systems. In: 2017 Eighth International Conference on Intelligent Computing and Information Systems (ICICIS), pp. 342–347. IEEE (2017)
D’Mello, S., et al.: AutoTutor detects and responds to learners affective and cognitive states. In: Workshop on Emotional and Cognitive Issues at the International Conference on Intelligent Tutoring Systems, pp. 306–308 (2008)
Bedek, M., Seitlinger, P., Kopeinik, S., Albert, D.: Inferring a learner’s cognitive, motivational and emotional state in a digital educational game. Electron. J. E-Learn. 10(2), 172–184 (2012)
Baker, R.S.J., D’Mello, S.K., Rodrigo, M.M.T., Graesser, A.C.: Better to be frustrated than bored: the incidence, persistence, and impact of learners’ cognitive-affective states during interactions with three different computer-based learning environments. Int. J. Hum.-Comput. Stud. 68(4), 223–241 (2010)
Reddy, V.K., et al.: Personalized learning pathways: enabling intervention creation and tracking. IBM J. Res. Dev. 59(6), 4–1 (2015)
Shaw, C., Larson, R., Sibdari, S.: An asynchronous, personalized learning platform–guided learning pathways (GLP). Creat. Educ. 5, 1189–1204 (2014)
Moral, S.V., de Benito Crosseti, B.: Self-regulation of learning and the co-design of personalized learning pathways in higher education: a theoretical model approach. J. Interact. Media Educ. 1, 2022 (2022)
Salinas, J., De-Benito, B.: Construction of personalized learning pathways through mixed methods. Comun. Media Educ. Res. J. 28(65), 31–41 (2020)
Gan, W., Qi, Z., Wu, J., Lin, J.C.-W.: Large language models in education: vision and opportunities. In: 2023 IEEE International Conference on Big Data (BigData), pp. 4776–4785. IEEE (2023)
Mollick, E.R., Mollick, L.: Using AI to implement effective teaching strategies in classrooms: five strategies, including prompts. Including Prompts, 17 March 2023 (2023)
Wang, X., Li, X., Yin, Z., Yue, W., Liu, J.: Emotional intelligence of large language models. J. Pac. Rim Psychol. 17, 1–12 (2023)
Meskó, B.: Prompt engineering as an important emerging skill for medical professionals: tutorial. J. Med. Internet Res. 25, e50638 (2023)
Cain, W.: Prompting change: exploring prompt engineering in large language model AI and its potential to transform education. TechTrends 68(1), 47–57 (2024)
Moubayed, A., Injadat, M., Shami, A., Lutfiyya, H.: Relationship between student engagement and performance in e-learning environment using association rules. In: 2018 IEEE World Engineering Education Conference (EDUNINE), pp. 1–6. IEEE (2018)
Atkins, A., Wanick, V., Wills, G.: Metrics feedback cycle: measuring and improving user engagement in gamified elearning systems. Int. J. Serious Games 4(4), 3–19 (2017)
Rebelo, S., Isaías, P.: Gamification as an engagement tool in e-learning websites. J. Inf. Technol. Educ. Res. 19, p833 (2020)
Grant, P., Basye, D.: Personalized Learning: A Guide for Engaging Students with Technology. International Society for Technology in Education (2014)
Pratama, M.P., Sampelolo, R., Lura, H.: Revolutionizing education: harnessing the power of artificial intelligence for personalized learning. Klasikal: J. Educ. Lang. Teach. Sci. 5(2), 350–357 (2023)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Sarshartehrani, F., Mohammadrezaei, E., Behravan, M., Gracanin, D. (2024). Enhancing E-Learning Experience Through Embodied AI Tutors in Immersive Virtual Environments: A Multifaceted Approach for Personalized Educational Adaptation. In: Sottilare, R.A., Schwarz, J. (eds) Adaptive Instructional Systems. HCII 2024. Lecture Notes in Computer Science, vol 14727. Springer, Cham. https://doi.org/10.1007/978-3-031-60609-0_20
Download citation
DOI: https://doi.org/10.1007/978-3-031-60609-0_20
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-60608-3
Online ISBN: 978-3-031-60609-0
eBook Packages: Computer ScienceComputer Science (R0)