Abstract
This study explores the innovative application of party game strategies in language learning, presenting a novel approach to language acquisition. Party games, known for their interactive and engaging nature, are increasingly recognized in the gaming market. We investigate the integration of these elements into language education, aiming to enhance learning experiences and outcomes. Our research employs the classic SILL model of language learning strategies, combined with game design theories like the social context characteristics model and MDA theory. We developed a multiplayer party game-based language learning (MPGBLL) framework and created “GetBack2Work,” an online party game for adolescent language education. The study assesses the effectiveness of MPGBLL compared to traditional language learning methods and existing language education platforms through knowledge tests and semi-structured interviews. Our findings demonstrate the potential of party games in language education, offering an engaging, interactive, and effective learning alternative.
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Acknowledgments
GetBack2Work attributes its exceptional level of completion, outstanding playability, and numerous innovative ideas to the year-long, continuous efforts of our seven dedicated team members, coupled with the unwavering support from Professor Sun Xing and Professor Fang Ke. We extend our heartfelt gratitude to each team member for their dedication and contributions, commemorating this wonderful and fulfilling period with this paper.
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Yu, H. et al. (2024). Utilizing Party Game Strategies for Language Acquisition: A Novel Approach to Language Learning. In: Fang, X. (eds) HCI in Games. HCII 2024. Lecture Notes in Computer Science, vol 14731. Springer, Cham. https://doi.org/10.1007/978-3-031-60695-3_8
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DOI: https://doi.org/10.1007/978-3-031-60695-3_8
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