Abstract
With economic development and an improved quality of life, China’s sports and health industry is continuously expanding. In particular, water sports, with scuba diving as a prime example, have emerged as promising avenues for growth. This study delves into the demands and behaviors of “Generation Z” youth in the realm of scuba diving to explore opportunities for the development of intelligent sports products.
To provide a comprehensive understanding, we commence with an analysis of the research background and current status. Subsequently, we propose key design trends, including scene digitization, product light-weighting, and integrated services, with a focus on enhancing multimodal interactive experiences and intelligent features.
Conducting a comparative analysis of scuba diving and other water sports products, we uncover their respective strengths and weaknesses in terms of user engagement, entertainment value, usability, portability, interactivity, social aspects, and professionalism. Drawing from these results, we identify pivotal opportunities and delineate directions for future research.
Employing both qualitative and quantitative research methods, we conducted user surveys, resulting in the identification of 11 critical user needs and functional levels. Building upon this foundation, we introduce five distinct features for scuba diving scenarios: modular assembly and disassembly, multifunctionality for sports assistance, comprehensive representation of sports health data, gamification of skill mastery, and scuba emergency prompts and responses.
Central to this study are the design principles and strategies that shift the focus from entertainment experiences to scuba diving skill mastery and cognition. This approach caters to the needs of “Generation Z” youth who possess curiosity but lack experience in scuba diving. In light of the anticipated trends in artificial intelligence and water sports, we expect that scuba diving will gain increased attention and become an integral component of healthy physical activities.
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Acknowledgments
This work was supported in part by Key R&D Program of Hunan (2022SK2104), in part by Leading plan for scientific and technological innovation of high-tech industries of Hunan (2022GK4010), in part by Keeson Technology Corporation Limited.
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Jiang, Z., Zhang, H. (2024). Research on Modular Experience Based Design of Wearable Products for Scuba Diving. In: Rau, PL.P. (eds) Cross-Cultural Design. HCII 2024. Lecture Notes in Computer Science, vol 14699. Springer, Cham. https://doi.org/10.1007/978-3-031-60898-8_18
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DOI: https://doi.org/10.1007/978-3-031-60898-8_18
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