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Analysis of Gamification Strategies for Children’s Safety Popularization Education Based on AR Technology

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Design, User Experience, and Usability (HCII 2024)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14715))

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Abstract

The progress of China’s science and technology sector has drawn attention to the need to science popularization education, especially for children. Educating primary school students about safety popularization education is essential, as they are curious about the world but often need more safety awareness. Safety popularization education is urgently needed to address the need for more safety awareness. Children should be taught to understand safety hazards and dangerous factors in their daily lives, which can improve their safety awareness and self-protection ability. Gamified design is effective in science popularization education as it engages children to enhance their understanding of science knowledge and could play the same role in home safety popularization education. Research methods like surveys and interviews can explore how Augmented Reality (AR) technology can improve Safety popularization education. Based on the theory of immersive experience, this study analyzes the design of home Safety education games for children, investigating methods for immersive safety popularization education. By analyzing the cognitive development level of children and the elements of user experience, Safety education games can be designed to meet the needs and characteristics of children. This study helps explore how AR technology can enhance safety education, offering innovative strategies for children’s future safety popularization education development.

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Correspondence to ZiYang Li .

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Hao, Y., Wang, W., Li, Z., Wang, M. (2024). Analysis of Gamification Strategies for Children’s Safety Popularization Education Based on AR Technology. In: Marcus, A., Rosenzweig, E., Soares, M.M. (eds) Design, User Experience, and Usability. HCII 2024. Lecture Notes in Computer Science, vol 14715. Springer, Cham. https://doi.org/10.1007/978-3-031-61359-3_11

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  • DOI: https://doi.org/10.1007/978-3-031-61359-3_11

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-61358-6

  • Online ISBN: 978-3-031-61359-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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