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A Comparative Analysis of Spectator Placement Methods in Virtual Reality Environments

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HCI International 2024 Posters (HCII 2024)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 2116))

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Abstract

Virtual reality (VR) is becoming increasingly popular, necessitating the development of methods to enhance the viewing experience in VR presentations. This paper compares three different spectator placement methods designed to optimize immersion and engagement in VR environments. The first method, Formations, uses predefined patterns such as circles or lines for positioning spectators. The second, Dynamic Positioning, involves automatic teleportation around a designated point with adjustments for visibility and spacing. The third method, Personal Perspective, allows spectators to share the navigator’s exact position and view. These methods were assessed based on immersion, comfort, and overall experience through a combination of subjective questionnaires and objective tracking data analysis. The paper discusses the advantages and limitations of each method, providing valuable insights for VR content creators, designers, and developers to improve VR presentations. The results aim to guide the selection of the most effective spectator placement strategies, leading to more captivating and memorable VR experiences.

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Correspondence to Florian van de Camp .

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Wang, O., Smaczny, S., Unmüßig, G., van de Camp, F. (2024). A Comparative Analysis of Spectator Placement Methods in Virtual Reality Environments. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2024 Posters. HCII 2024. Communications in Computer and Information Science, vol 2116. Springer, Cham. https://doi.org/10.1007/978-3-031-61950-2_16

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  • DOI: https://doi.org/10.1007/978-3-031-61950-2_16

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-61949-6

  • Online ISBN: 978-3-031-61950-2

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