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Adoption of Digital Games as Pedagogical Aids for Teachers and Pupils in Primary Schools to Overcome Learning Problems in Arithmetic

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Generative Intelligence and Intelligent Tutoring Systems (ITS 2024)

Abstract

Arithmetic is a fundamental component of mathematics education that forms the basis for many other disciplines, including science, engineering, and finance. However, for many schoolchildren, learning arithmetic can be a difficult and often tedious task. Traditional methods of teaching arithmetic, such as rote memorization and repetitive practice, may not always be effective in engaging pupils and promoting a deep understanding of the material.

To address these challenges, educators have explored alternative methods of teaching arithmetic that can engage pupils and promote a deeper understanding of the subject. A promising approach is the use of digital games.

The objective of this research paper is to create a digital game in the form of a “Game & learn” web application that can be used to teach arithmetic to primary school children, the application is accessible via a web browser and includes a user-friendly interface suitable for children aged 6 to 11. Our game use interactive challenges and feedback to help children learn at their own pace and track their progress.

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Correspondence to Karima Boussaha .

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Boussaha, K., Rahab, A., Khelifi Touhami, K., Boudraa, C.E.A.T. (2024). Adoption of Digital Games as Pedagogical Aids for Teachers and Pupils in Primary Schools to Overcome Learning Problems in Arithmetic. In: Sifaleras, A., Lin, F. (eds) Generative Intelligence and Intelligent Tutoring Systems. ITS 2024. Lecture Notes in Computer Science, vol 14799. Springer, Cham. https://doi.org/10.1007/978-3-031-63031-6_8

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  • DOI: https://doi.org/10.1007/978-3-031-63031-6_8

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-63030-9

  • Online ISBN: 978-3-031-63031-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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