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Two-Player Domino Games

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Twenty Years of Theoretical and Practical Synergies (CiE 2024)

Abstract

We introduce a 2-player game played on an infinite grid, initially empty, where each player in turn chooses a vertex and colours it. The first player aims to create some pattern from a target set, while the second player aims to prevent it.

We study the problem of deciding which player wins, and prove that it is undecidable. We also consider a variant where the turn order is not alternating but given by a balanced word, and we characterise the decidable and undecidable cases.

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Notes

  1. 1.

    The name “Domino game” has sometimes been used for the one-player version.

  2. 2.

    A strategy does not need to be defined on unreachable positions, e.g. infinite patterns.

  3. 3.

    Choosing \(\llbracket -n-1, n+1\rrbracket \times \llbracket -n, n \rrbracket ^{d-1}\) as the support for forbidden patterns would be enough, but we made the support slightly larger for clarity.

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Acknowledgements

The authors received financial support from IZES, an ANR project.

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Correspondence to Benjamin Hellouin de Menibus .

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Hellouin de Menibus, B., Pallen, R. (2024). Two-Player Domino Games. In: Levy Patey, L., Pimentel, E., Galeotti, L., Manea, F. (eds) Twenty Years of Theoretical and Practical Synergies. CiE 2024. Lecture Notes in Computer Science, vol 14773. Springer, Cham. https://doi.org/10.1007/978-3-031-64309-5_12

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  • DOI: https://doi.org/10.1007/978-3-031-64309-5_12

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-64308-8

  • Online ISBN: 978-3-031-64309-5

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