Abstract
Through a review of current game practices, the author highlights concerns regarding the safety of public social games and the singular medical approach to serious game design for autism. The paper identifies a disconnect between the needs of autistic children and the existing solutions. To fill this gap, a neurodiversity approach to serious game design is proposed. This approach aims to address the social needs of autistic children, enabling them to interact with their neurotypical peers directly, confidently, and safely.
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The author would like to thank Boyang Wu and Katryna Starks for their valuable assistance in refining the language and improving the clarity of this paper.
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Xiao, Y. (2025). Including Non-autistic Peers in Games Designed for Autistic Socialization. In: Plass, J.L., Ochoa, X. (eds) Serious Games. JCSG 2024. Lecture Notes in Computer Science, vol 15259. Springer, Cham. https://doi.org/10.1007/978-3-031-74138-8_23
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DOI: https://doi.org/10.1007/978-3-031-74138-8_23
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