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Cloth Simulation Based Motion Capture of Dressed Humans

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Virtual Realities

Abstract

Commonly, marker based as well as markerless motion capture systems assume that the tracked person is wearing tightly fitting clothes. Unfortunately, this restriction cannot be satisfied in many situations and most preexisting video data does not adhere to it either. In this work we propose a graphics based vision approach for tracking humans markerlessly without making this assumption. Instead, a physically based simulation of the clothing the tracked person is wearing is used to guide the tracking algorithm.

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Acknowledgements

We gratefully acknowledge funding by the Max-Planck Center for Visual Computing and Communication.

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Correspondence to Nils Hasler .

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Hasler, N., Rosenhahn, B., Seidel, HP. (2011). Cloth Simulation Based Motion Capture of Dressed Humans. In: Brunnett, G., Coquillart, S., Welch, G. (eds) Virtual Realities. Springer, Vienna. https://doi.org/10.1007/978-3-211-99178-7_7

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  • DOI: https://doi.org/10.1007/978-3-211-99178-7_7

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