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Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 8172))

Abstract

We present our GPU-based implementations of three well-known algorithms for solving parity games. Our implementations are in general faster by a factor of at least two than the corresponding implementations found in the widely known PGSolver collection of solvers. For benchmarking we use several of PGSolver’s benchmarks as well as arenas obtained by means of the reduction of the language inclusion problem of nondeterministic Büchi automata to parity games with only three colors [3]. The benchmark suite of http://languageinclusion.org/CONCUR2011 was used in the latter case.

This work was partially founded by the DFG project “Polynomial Systems on Semirings: Foundations, Algorithms, Applications” and by the DFG Graduiertenkolleg 1480 (PUMA).

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Hoffmann, P., Luttenberger, M. (2013). Solving Parity Games on the GPU. In: Van Hung, D., Ogawa, M. (eds) Automated Technology for Verification and Analysis. Lecture Notes in Computer Science, vol 8172. Springer, Cham. https://doi.org/10.1007/978-3-319-02444-8_34

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  • DOI: https://doi.org/10.1007/978-3-319-02444-8_34

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-02443-1

  • Online ISBN: 978-3-319-02444-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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