Skip to main content

A New Approach for Hand Augmentation Based on Patch Modelling

  • Conference paper
Advanced Concepts for Intelligent Vision Systems (ACIVS 2013)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 8192))

  • 3239 Accesses

Abstract

In this paper, a novel patch-based modelling approach is proposed to augment the 3D models over the non-planar structure of hand. We present a robust real-time framework which first segment the hand using skin color information. To offer the subjects flexible interface (i.e., no restriction of covered arm), segmented skin-region is refined through distance descriptor which gives the hand’s palm. Next, we measure the geometrical components from the hand’s structure and compute the hand’s curvature to detect the fingertips. The palm centroid and detected fingertips contribute to the patch-based modelling for which optimal path is derived for every detected fingertip. Further, we compute the patches using the path points for every two neighbor detected fingers and then the camera poses are estimated for these patches. These different camera poses are finally combined to generate a single camera pose, and then 3D models are augmented on non-planar hand geometry. The experimental results show that our proposed approach is capable to detect hand, palm centroid and fingertips, as well as integrate the generated patches for augmented reality application in real situations which proves its applicability and usability in the domain of Human Computer Interaction.

The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-3-319-02895-8_64

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Azuma, R.T.: A survey of augmented reality. Presence: Teleoperators and Virtual Environments 6(4), 355–385 (1997)

    Article  Google Scholar 

  2. Borgefors, G.: Distance transformations in digital images. Computer Vision, Graphics, and Image Processing 34(3), 344–371 (1986)

    Article  Google Scholar 

  3. Buchmann, V., Violich, S., Billinghurst, M., Cockburn, A.: Fingartips: Gesture based direct manipulation in augmented reality. In: 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE 2004), pp. 212–221 (2004)

    Google Scholar 

  4. Chu, S., Tanaka, J.: Hand gesture for taking self portrait. In: Jacko, J.A. (ed.) Human-Computer Interaction, Part II, HCII 2011. LNCS, vol. 6762, pp. 238–247. Springer, Heidelberg (2011)

    Chapter  Google Scholar 

  5. Chun, J.C., Lee, B.S.: Dynamic manipulation of a virtual object in marker-less ar system based on both human hands. Transactions on Internet and Information Systems 4(4), 618–632 (2010)

    Google Scholar 

  6. Erol, A., Bebis, G., Nicolescu, M., Boyle, R.D., Twombly, X.: Vision-based hand pose estimation: A review. Computer Vision and Image Understanding 108(1-2), 52–73 (2007)

    Article  Google Scholar 

  7. Hartley, R., Zisserman, A.: Multiple View Geometry in Computer Vision, 2nd edn. Cambridge University Press, New York (2003)

    MATH  Google Scholar 

  8. Lee, B.S., Chun, J.C.: Interactive manipulation of augmented objects in marker-less ar using vision-based hand mouse. In: International Conference on Information Technology (ITNG), pp. 398–403 (2010)

    Google Scholar 

  9. Lee, T., Hoellerer, T.: Handy ar: Markerless inspection of augmented reality objects using fingertip tracking. In: ISWC 2007, pp. 83–90 (2007)

    Google Scholar 

  10. Lee, T., Hoellerer, T.: Hybrid feature tracking and user interaction for markerless augmented reality. In: IEEE Virtual Reality, pp. 145–152 (2008)

    Google Scholar 

  11. Malassiotis, S., Strintzis, M.: Real-time hand posture recognition using range data. Image and Vision Computing 26(7), 1027–1037 (2008)

    Article  Google Scholar 

  12. Ng, K.P., Tan, G.Y., Wong, Y.P.: Vision-based hand detection for registration of virtual objects in augmented reality. International Journal of Future Computer and Communication 2(5), 423–427 (2013)

    Google Scholar 

  13. Noell, T., Pagani, A., Stricker, D.: Markerless camera pose estimation - an overview. In: Visualization of Large and Unstructured Data Sets - Applications in Geospatial Planning, Modeling and Engineering. 4, vol. 19, pp. 45–54 (2011)

    Google Scholar 

  14. Radkowski, R., Stritzke, C.: Interactive hand gesture-based assembly for augmented reality applications. In: Proceedings of the 2012 International Conference on Advances in Computer-Human Interactions, pp. 303–308. IEEE (2012)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Rashid Ahmad, O., Al-Hamadi, A. (2013). A New Approach for Hand Augmentation Based on Patch Modelling. In: Blanc-Talon, J., Kasinski, A., Philips, W., Popescu, D., Scheunders, P. (eds) Advanced Concepts for Intelligent Vision Systems. ACIVS 2013. Lecture Notes in Computer Science, vol 8192. Springer, Cham. https://doi.org/10.1007/978-3-319-02895-8_15

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-02895-8_15

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-02894-1

  • Online ISBN: 978-3-319-02895-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics