Skip to main content

Cuddly: Enchant Your Soft Objects with a Mobile Phone

  • Conference paper
Advances in Computer Entertainment (ACE 2013)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8253))

Abstract

Cuddly is a mobile phone application that will enchant soft objects to enhance human’s interaction with the objects. Cuddly utilizes the mobile phone’s camera and flash light (LED) to detect the surrounding brightness value captured by the camera. When one integrate Cuddly with a soft object and compresses the object, the brightness level captured by the camera will decrease. Utilizing the measurement change in brightness values, we can implement diverse entertainment applications using the different functions a mobile phone is embedded with, such as animation, sound, Bluetooth communication etc. For example, we created a boxing game by connecting two devices through Bluetooth; with one device inserted into a soft object and the other acting as a screen.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Ackerman, J.M., Nocera, C.C., Bargh, J.A.: Incidental haptic sensations influence social judgments and decisions. Science 328(5986), 1712–1715 (2010)

    Article  Google Scholar 

  2. Bianchi, M., Serio, A., Bicchi, A., Scilingo, E.P.: A new fabric-based softness display. In: Proc. Haptics Symposium 2010, pp. 105–112. IEEE (2010)

    Google Scholar 

  3. Cheng, K.Y., Liang, R.H., Chen, B.Y., Liang, R.H., Kuoy, S.Y.: iCon: Utilizing Everyday Objects as Additional, Auxiliary and Instant Tabletop Controllers. In: Proc. CHI 2010, pp. 1155–1164. ACM (2010)

    Google Scholar 

  4. Cube Works official website, http://www.cube-works.co.jp/works/index_sub.html?/works/cocolobear/index.html

  5. Fisher Price official website, http://www.fisher-price.com/en_US/products/64176

  6. Furby official website, http://www.furby.com

  7. Goel, M., Wobbrock, J.O., Patel, S.N.: GripSense: Using Built-In Sensors to Detect Hand Posture and Pressure on Commodity Mobile Phones. In: Proc. UIST 2012, pp. 545–554. ACM (2012)

    Google Scholar 

  8. Harrison, C., Hudson, S.E.: Providing Dynamically Changeable Physical Buttons on a Visual Display. In: Proc. CHI 2009, pp. 299–308. ACM (2009)

    Google Scholar 

  9. Hiramatsu, R.: Puyo-con. In: ACM SIGGRAPH ASIA 2009 Art Gallery & Emerging Technologies, p. 81. ACM (2009)

    Google Scholar 

  10. Iwasaki, K., Miyaki, T., Rekimoto, J.: AffectPhone: A Handset Device to Present User’s Emotional State with Warmth/Coolness. In: BIOSTEC 2010, Workshop on B-Interface (2010)

    Google Scholar 

  11. Kadowaki, A., Yoshikai, T., Hayashi, M., Inaba, M.: Development of Soft Sensor Exterior Embedded with Multiaxis Deformable Tactile Sensor System. In: Proc. Ro-Man 2009, pp. 1093–1098. IEEE (2009)

    Google Scholar 

  12. Marti, S., Schmandt, C.: Physical Embodiments for Mobile Communication Agents. In: Proc. UIST 2005, pp. 231–240. ACM (2005)

    Google Scholar 

  13. Masui, T., Tsukada, K., Siio, I.: MouseField: A Simple and Versatile Input Device for Ubiquitous Computing. In: Mynatt, E.D., Siio, I. (eds.) UbiComp 2004. LNCS, vol. 3205, pp. 319–328. Springer, Heidelberg (2004)

    Chapter  Google Scholar 

  14. Miyaki, T., Rekimoto, J.: GraspZoom: zooming and scrolling control model for single-handed mobile interaction. In: Proc. MobileHCI, Article No. 11 (2009)

    Google Scholar 

  15. Relating HSV to RGB, http://www.dig.cs.gc.cuny.edu/manuals/Gimp2/Grokking-the-GIMP-v1.0/node52.html

  16. Rossiter, J., Mukai, T.: A Novel Tactile Sensor Using a Matrix of LEDs Operating in Both Photoemitter and Photodetector Modes. In: Proc. Sensors. IEEE (2005)

    Google Scholar 

  17. Sato, T., Mamiya, H., Koike, H., Fukuchi, K.: PhotoelasticTouch: Transparent Rubbery Tangible Interface using an LCD and Photoelasticity. In: Proc. UIST 2009, pp. 43–50 (2009)

    Google Scholar 

  18. Strommen, E., Alexander, K.: Emotional Interfaces for Interactive Aardvarks: Designing affect into social interfaces for children. In: Proceedings of ACM CHI 1999, pp. 528–535 (1999)

    Google Scholar 

  19. Juul Sørensen, A.S.: Pillow Fight 2.0: A Creative Use of Technology for Physical Interaction. In: Nijholt, A., Romão, T., Reidsma, D. (eds.) ACE 2012. LNCS, vol. 7624, pp. 506–512. Springer, Heidelberg (2012)

    Chapter  Google Scholar 

  20. Sugiura, Y., Inami, M., Igarashi, T.: A Thin Stretchable Interface for Tangential Force Measurement. In: Proc. UIST 2012, pp. 529–536. ACM (2012)

    Google Scholar 

  21. Sugiura, Y., Kakehi, G., Withana, A., Lee, C., Sakamoto, D., Sugimoto, M., Inami, M., Igarashi, T.: Detecting Shape Deformation of Soft Objects Using Directional Photoreflectivity Measurement. In: Proc. UIST 2011, pp. 509–516. ACM (2011)

    Google Scholar 

  22. Sugiura, Y., Lee, C., Ogata, M., Withana, A., Makino, Y., Sakamoto, D., Inami, M., Igarashi, T.: PINOKY: A Ring That Animates Your Plush Toys. In: Proc. CHI 2012, pp. 725–734. ACM (2012)

    Google Scholar 

  23. Ueki, A., Kamata, M., Inakage, M.: Tabby: Designing of Coexisting Entertainment Content in Everyday Life by Expanding the Design of Furniture. In: Proc. ACE 2007, pp. 72–78. ACM (2007)

    Google Scholar 

  24. Väänänen-Vainio-Mattila, K., Haustola, T., Häkkilä, J., Karukka, M., Kytökorpi, K.: Exploring Non-verbal Communication of Presence between Young Childrenand Their Parents through the Embodied Teddy Bear. In: Paternò, F., de Ruyter, B., Markopoulos, P., Santoro, C., van Loenen, E., Luyten, K. (eds.) AmI 2012. LNCS, vol. 7683, pp. 81–96. Springer, Heidelberg (2012)

    Chapter  Google Scholar 

  25. Wada, K., Shibata, T., Saito, T., Sakamoto, K., Tanie, K.: Psychological and Social Effects of One YearRobotAssisted Activity on Elderly Peopleat a Health Service Facility for the Aged. In: Proc. International Conference on Robotics and Automation 2005, pp. 2785–2790. IEEE (2005)

    Google Scholar 

  26. Yagi, I., Kobayashi, S., Kashiwagi, R., Uriu, D., Okude, N.: Media cushion: soft interface to control living environment using human natural behavior. In: ACM SIGGRAPH 2011 Posters, Article 46, 1 page. ACM (2011)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer International Publishing Switzerland

About this paper

Cite this paper

Low, S., Sugiura, Y., Fan, K., Inami, M. (2013). Cuddly: Enchant Your Soft Objects with a Mobile Phone. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_10

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-03161-3_10

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03160-6

  • Online ISBN: 978-3-319-03161-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics