Abstract
In this paper we present an educational application that integrates virtual worlds with tangible interfaces, in what is called “mixed reality”, using Kinect and OpenSim as the base technologies. The paper also discusses an experience on applying such technology for the inclusion at a concrete high school in Cunit (Spain). In the initial experiments, the use of mixed reality has shown a great potential for these education requirements.
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Mateu, J., Lasala, M.J., Alamán, X. (2013). Tangible Interfaces and Virtual Worlds: A New Environment for Inclusive Education. In: Urzaiz, G., Ochoa, S.F., Bravo, J., Chen, L.L., Oliveira, J. (eds) Ubiquitous Computing and Ambient Intelligence. Context-Awareness and Context-Driven Interaction. Lecture Notes in Computer Science, vol 8276. Springer, Cham. https://doi.org/10.1007/978-3-319-03176-7_16
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DOI: https://doi.org/10.1007/978-3-319-03176-7_16
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-03175-0
Online ISBN: 978-3-319-03176-7
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