Abstract
This paper aims at providing scenarios for the design of authoring and experiencing environments for interactive soundful comic strips. One setting would be a virtual immersive environment made of a dome including spherical projection, surround sound, where visitors comfortably lying down on an interactive mattress can appreciate exquisite corpses floating on the ceiling of the dome, animated, with sound, dependent of the overall behavior of the visitors. On tabletops, creators can generate comic-strip-like creatures by collage or sketching, and associate audiovisual behaviors and soundscapes to these. This creation system will be used in hospitals towards a living lab comforting patients in accepting their health trip. Both settings are inspired by snoezelen methods. These crossover scenarios associate a project by L’Art-Chétype retained to be featured for Mons 2015 EU Capital of Culture and other partners aiming at designing an environment for experiencing/authoring interactive comic-strips augmented with sound.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Andrews, D., Baber, C., Efremov, S., Komarov, M.: Creating and using interactive narratives: reading and writing branching comics. In: Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems, CHI 2012, pp. 1703–1712. ACM, New York (2012)
Arai, K., Tolle, H.: Automatic e-comic content adaptation. International Journal of Ubiquitous Computing (IJUC) 1(1) (2010)
Baltazar, P., Allombert, A., Couturier, R.M.J., Roy, M., Sédès, A., Desainte-Catherine, M.: Virage: une reflexion pluridisciplinaire autour du temps dans la création numérique. Actes des Journées d’Informatique Musicale, JIM (2009)
Blesser, B., Salter, L.-R.: Spaces Speak, Are You Listening? - Experiencing Aural Architecture. The MIT Press (2007)
Boreczky, J., Girgensohn, A., Golovchinsky, G., Uchihashi, S.: An interactive comic book presentation for exploring video. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM (2000)
Borst, T.: Mastering Celtx. Course Technology PTR (2012)
Brockly, C.: Evaluation of direct manipulation techniques for in-scene video navigation. Master’s thesis, Media Computing Group, Computer Science Department, RWTH Aachen University (2009)
Cao, Y., Chan, A.B., Lau, R.: Automatic stylistic manga layout. ACM Transactions on Graphics (Proc. of SIGGRAPH Asia 2012) 31 (2012)
Cavazza, M., Charles, F., Gersende, G.: How virtual narratives can improve patient-doctor communication. In: Proceedings of the ACM CHI 2013 Workshop, Patient-Clinician Communication: The Roadmap for HCI (2013)
Chion, M.: Audio-Vision: Sound on Screen. Columbia University Press (1994)
Chu, W.-T., Wang, H.-H.: Enabling portable animation browsing by transforming animations into comics. In: Proceedings of the 2nd ACM International Workshop on Interactive Multimedia on Mobile and Portable devices, IMMPD 2012, pp. 3–8. ACM, New York (2012)
der Borght, M.V.: Jouer avec Dada, jouer avec les surréalistes. Editions Aden (2010)
Desnos, Y., Segond, H., Maris, S.: Sensory integration devices as a new modality of therapeutic care for autistic people with mental retardation. In: Innovative Research In Autism (2009)
Filatriau, J.-J., Frisson, C., Reboursière, L., Siebert, X., Todoroff, T.: Behavioral installations: Emergent audiovisual installations influenced by visitors’ behaviours. In: Dutoit, T., Macq, B. (eds.) QPSR of the Numediart Research Program, numediart Research Program on Digital Art Technologies, vol. 2, pp. 9–17 (March 2009)
Grau, O.: Virtual Art: From Illusion to Immersion. Leonardo. The MIT Press (2003)
Hwang, W.-I., Lee, P.-J., Chun, B.-K., Ryu, D.-S., Cho, H.-G.: Cinema comics: Cartoon generation from video stream. In: Proceedings of GRAPP 2006 - Computer Graphics Theory and Applications (2006)
Jain, E., Sheikh, Y., Hodgins, J.: Inferring artistic intention in comic art through viewer gaze. In: Proceedings of the ACM Symposium on Applied Perception, SAP 2012, pp. 55–62. ACM, New York (2012)
Kistler, F., Sollfrank, D., Bee, N., André, E.: Full Body Gestures Enhancing a Game Book for Interactive Story Telling. In: Si, M., Thue, D., André, E., Lester, J.C., Tanenbaum, J., Zammitto, V. (eds.) ICIDS 2011. LNCS, vol. 7069, pp. 207–218. Springer, Heidelberg (2011)
Kronenburg, R.: Flexible: Architecture that Responds to Change. Laurence King Publishers (2007)
Kyprianidis, J., Collomosse, J., Wang, T., Isenberg, T.: State of the ‘art’: A taxonomy of artistic stylization techniques for images and videos. IEEE Trans. on Visualization and Computer Graphics PP(99), 1 (2012)
Lefèvre, P., Salvia, M.D., Nakano, H.: Bande dessinée et illustration en Belgique: état des lieux et situation socio-économique du secteur. SMartBe Association Professionnelle des Métiers de la Création ASBL (2010)
Manovich, L.: The Language of New Media. The MIT Press (2001)
Manovich, L., Kratky, A.: Soft Cinema: navigating the database. MIT Press (2005)
McCloud, S.: Reinventing Comics. HarperCollins (2000)
Ponsard, C., Ramdoyal, R., Dziamski, D.: An OCR-enabled digital comic books viewer. In: Miesenberger, K., Karshmer, A., Penaz, P., Zagler, W. (eds.) ICCHP 2012, Part I. LNCS, vol. 7382, pp. 471–478. Springer, Heidelberg (2012)
Porteous, J., Charles, F., Cavazza, M.: A social network interface to an interactive narrative. In: Proceedings of the 2013 International Conference on Autonomous Agents and Multi-agent Systems, AAMAS 2013, pp. 1399–1400. International Foundation for Autonomous Agents and Multiagent Systems, Richland (2013)
Puentedura, R.R.: The infinite canvas reloaded: Digital storytelling, webcomics, and web 2.0. In: 2009 NMC Summer Conference Proceedings (2009)
Samanci, O., Tewari, A.: Expanding the comics canvas: Gps comics. In: Proceedings of the 4th International Conference on Fun and Games, pp. 27–34. FnG 2012. ACM (2012)
Setlur, V., Battestini, A., Sohn, T., Horii, H.: Using gestures on mobile phones to create sms comics. In: Proceedings of the Fourth International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2010, pp. 217–220. ACM, New York (2010)
Shamir, A., Rubinstein, M., Levinboim, T.: Generating comics from 3d interactive computer graphics. IEEE Comput. Graph. Appl. 26(3), 53–61 (2006)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer International Publishing Switzerland
About this paper
Cite this paper
Sabato, C. et al. (2014). Scenarizing CADastre Exquisse: A Crossover between Snoezeling in Hospitals/Domes, and Authoring/Experiencing Soundful Comic Strips. In: Gurrin, C., Hopfgartner, F., Hurst, W., Johansen, H., Lee, H., O’Connor, N. (eds) MultiMedia Modeling. MMM 2014. Lecture Notes in Computer Science, vol 8326. Springer, Cham. https://doi.org/10.1007/978-3-319-04117-9_3
Download citation
DOI: https://doi.org/10.1007/978-3-319-04117-9_3
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-04116-2
Online ISBN: 978-3-319-04117-9
eBook Packages: Computer ScienceComputer Science (R0)