Skip to main content

Games for Searching Technology Landscapes

  • Conference paper
Frontiers in Gaming Simulation (ISAGA 2013)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8264))

Included in the following conference series:

Abstract

The value of gaming simulation for the search process in innovation projects is currently unknown. This paper studies this value in the railway sector. Based on models of search, we build a typology of different search strategies. In a case study we focus on several innovation projects that have either used real-world case studies or gaming simulation as a test method. We found that the use of gaming simulation has two interesting influences. Firstly, they allow searchers to apply a lucky-shot search strategy by which they can recognize promising solutions further outside the local optimum. Game players help to determine the robustness of the solution by searching neighboring configurations during and after the gameplay. Secondly, we found hints that search breadth is limited to the extent that game players are able to recognize the simulated system. We portray both the opportunities and threats for gaming simulation in innovative projects.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Ryan, T.: The Role of Simulation Gaming in Policy-making. Systems Research and Behavioral Science 17(4), 359–364 (2000)

    Article  Google Scholar 

  2. Meijer, S.A.: Gaming Simulations for Railways: Lessons Learned from Modeling Six Games for the Dutch Infrastructure Management. In: Perpinya, X. (ed.) Infrastructure Design, Signaling and Security in Railway. IntechOpen, Croatia (2012)

    Google Scholar 

  3. Thomke, S.H., Von Hippel, E., Franke, R.: Modes of Experimentation: an Innovation Process -and Competitive- Variable. Research Policy 27(3), 315–332 (1998)

    Article  Google Scholar 

  4. Simon, H.A.: The Science of the Artificial, 3rd edn. MIT Press, Cambridge (1969)

    Google Scholar 

  5. Thomke, S.H.: Managing Experimentation in the Design of New Products. Management Science 44(6), 743–762 (1998)

    Article  MATH  Google Scholar 

  6. Fleming, L.: Recombinant Uncertainty in Technological Search. Management Science 47(1), 117–132 (2001)

    Article  Google Scholar 

  7. Frenken, K.: Innovation, Evolution and Complexity Theory. Edward Elgar, Cheltenham (2006)

    Google Scholar 

  8. Kauffman, S.A.: The Origins of Order. In: Self-organization and Selection in Evolution. Oxford University Press, New York (1993)

    Google Scholar 

  9. Katila, R., Ahuja, G.: Something Old, Something New: a Longitudinal Study of Search Behavior and New Product Introduction. The Academy of Management Journal 45(6), 1183–1194 (2002)

    Article  Google Scholar 

  10. Rosenkopf, L., Almeida, P.: Overcoming Local Search Through Alliances and Mobility. Management Science 49(6), 751–766 (2003)

    Article  Google Scholar 

  11. Kauffman, S.A., Lobo, J., Macready, W.G.: Optimal Search on a Technology Landscape. Journal of Economic Behavior & Organization 43(2), 141–166 (2000)

    Article  Google Scholar 

  12. Marengo, L., Dosi, G.: Division of Labor, Organizational Coordination and Market Mechanisms in Collective Problem-Solving. Journal of Economic Behavior and Organization 58(2), 303–326 (2005)

    Article  Google Scholar 

  13. Erat, S., Kavadias, S.: Sequential Testing of Product Designs: Implications for Learning. Management Science 54(5), 956–968 (2008)

    Article  Google Scholar 

  14. Loch, C.H., Terwiesch, C., Thomke, S.H.: Parallel and Sequential Testing of Design Alternatives. Management Science 45(5), 663–678 (2001)

    Article  Google Scholar 

  15. Mihm, J., Loch, C.H., Huchzermeier, A.: Problem-Solving Oscillations in Complex Engineering Projects. Management Science 46(6), 733–750 (2003)

    Article  Google Scholar 

  16. Goverde, R.: Punctuality of Railway Operations and Timetable Stability Analysis. Trail, Delft (2005)

    Google Scholar 

  17. Meijer, S.A., Van der Kracht, P., Van Luipen, J.J.W., Schaafsma, A.A.M.: Studying a Control Concept for High-frequency Train Transport. In: Infrastructure Systems and Services: Developing 21st Century Infrastructure Networks, pp. 1–6 (2009)

    Google Scholar 

  18. Duke, R.D., Geurts, J.L.A.: Policy Games for Strategic Management. Dutch University Press, Amsterdam

    Google Scholar 

  19. Klein, G., Orasanu, J., Calderwood, R., Zsambok, C.E.: Decision Making in Action: Models and Methods. Ablex, Norwood (1993)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

van den Hoogen, J., Meijer, S.A. (2014). Games for Searching Technology Landscapes. In: Meijer, S.A., Smeds, R. (eds) Frontiers in Gaming Simulation. ISAGA 2013. Lecture Notes in Computer Science, vol 8264. Springer, Cham. https://doi.org/10.1007/978-3-319-04954-0_19

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-04954-0_19

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-04953-3

  • Online ISBN: 978-3-319-04954-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics