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Environment Perception for Cognitive Cloud Gaming

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Cloud Computing (CloudComp 2013)

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Abstract

Mobile cloud games utilizes the rich resources within the cloud to enhance the functionality of mobile devices, therefore, to overcome the intrinsic constraints of mobile devices. To provide a satisfying quality of experience for players in dynamic network context, we need a cognitive gaming platform which is cognitive of resources and characteristics of the cloud, the access network, and the end-user devices, and enables dynamic utilization of these resources. In this work, we develop an environment perception solution with a novel capability to learn about the game player’s environment (i.e., the combination of terminal and access network) to facilitate this cognitive gaming platform.

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Notes

  1. 1.

    http://www.onlive.com

  2. 2.

    http://www.gaikai.com

  3. 3.

    http://www.g-cluster.com

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Acknowledgement

This work is supported by a University of British Columbia Four Year Doctoral Fellowship and by funding from the Natural Sciences and Engineering Research Council.

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Correspondence to Wei Cai .

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© 2014 Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Cai, W., Zhou, C., Leung, V.C.M., Chen, M. (2014). Environment Perception for Cognitive Cloud Gaming. In: Leung, V., Chen, M. (eds) Cloud Computing. CloudComp 2013. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 133. Springer, Cham. https://doi.org/10.1007/978-3-319-05506-0_1

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  • DOI: https://doi.org/10.1007/978-3-319-05506-0_1

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-05505-3

  • Online ISBN: 978-3-319-05506-0

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