Abstract
This paper presents a system that supports digital storytelling, in an attempt to assist teachers in literacy development with a tool that is distinct from traditional teaching methods. Game elements were introduced in the system as a way to engage students in writing tasks. A script based on the Hero’s Journey was employed as a main guideline to structure the students’ stories. An experiment with four students was carried out to evaluate the system’s usability and the users’ subjective satisfaction. A Think-Aloud protocol was used to collect data with participants. Results showed that in most of the users’ answers (86%) a positive feedback was given, both for the game’s ease of use as well as for its application to support the storytelling process.
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Rockenbach, D., Mossmann, J.B., Reategui, E., Bez, M., Branco, M., Meyrer, L. (2014). Story Maker. In: Göbel, S., Wiemeyer, J. (eds) Games for Training, Education, Health and Sports. GameDays 2014. Lecture Notes in Computer Science, vol 8395. Springer, Cham. https://doi.org/10.1007/978-3-319-05972-3_10
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DOI: https://doi.org/10.1007/978-3-319-05972-3_10
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