Skip to main content

Social Integration of Stroke Patients through the Multiplayer Rehabilitation Gaming System

  • Conference paper
Games for Training, Education, Health and Sports (GameDays 2014)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8395))

Included in the following conference series:

Abstract

Stroke is a leading cause of serious long-term disability in adults (Go et al, 2013). The impact of stroke induced impairments goes beyond the mere loss of motor abilities. The psychosocial implications caused by changes in performance of the activities of daily living have to be considered in modern rehabilitation processes since they do influence the potential outcome. From the perspective of traditional rehabilitation it is difficult to directly address these social factors. Here we propose to capitalize on a rising trend in rehabilitation to deploy virtual reality environments in order to overcome this limitation. By creating a multiplayer game that enhances performance of the patient through an adaptive mapping methodology, we compensate for motor impairments and allow the patient to interact with other participants on an equal level. We propose that this approach influences psychosocial dynamics as it changes the participant’s mutual perception. We conducted a psychosocial study to gain insight into the patients’ social environment and tested the system in two at home experiments. The results suggest that our system is able to equalize a healthy and disabled player and benefits the social interaction.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Alankus, G., Proffitt, R., Kelleher, C., Engsberg, J.: Stroke therapy through motion-based games: A case study. ACM Transactions on Accessible Computing (TACCESS) 4(1), 1–35 (2011), doi:10.1145/2039339.2039342

    Article  Google Scholar 

  2. Anderson, K.O., Noel Dowds, B., Pelletz, R.E., Edwards, W.T., Peeters-Asdourian, C.: Development and initial validation of a scale to measure self-efficacy beliefs in patients with chronic pain. Pain (63), 77–84 (1995)

    Google Scholar 

  3. Beth, H., William, E.H.: Family caregiving for patient with stroke: Review and analysis. Stroke 30, 1478–1485 (1999)

    Article  Google Scholar 

  4. Cameirao, M.S., Bermúdez i Badia, S., Duarte Oller, E., Verschure, P.F.M.J.: Neurorehabilitation using the virtual reality based rehabilitation gaming system: Methodology, design, psychometrics, usability and validation. Journal of NeuroEngineering and Rehabilitation 7, 48 (2010), doi:10.1186/1743-0003-7-48

    Article  Google Scholar 

  5. Cameirao, M.S., Bermúdez i Badia, S., Duarte Oller, E., Verschure, P.F.M.J.: The Rehabilitation Gaming System: A review. Studies in Health Technology and Informatics 145, 65–83 (2009)

    Google Scholar 

  6. Cameirao, M.S., Bermúdez i Badia, S., Verschure, P.F.M.J.: Virtual reality based upper exremity rehabilitation following stroke: A review. Journal of CyberTherapy & Rehabilitation 1(1), 63–74 (2008)

    Google Scholar 

  7. Cameirao, M.S., Zimmerli, L., Duarte Oller, E., Verschure, P.F.M.J.: The rehabilitation gaming system: A virutal reality based system for the evaluation and rehabilitation of motor deficits. In: Proceedings of the Conference on Virutal Rehabilitation, pp. 29–33 (2007)

    Google Scholar 

  8. da Silva Cameirao, M., Bermúdez i Badia, S., Duarte Oller, E., Verschure, P.F.M.J.: Virtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: A randomized controlled pilot study in the acute phase of stroke using the Rehabilitation Gaming System. Restorative Neurology and Neuroscience 29(5), 287–298 (2011)

    Google Scholar 

  9. Di Loreto, I., Van Dokkum, L., Gouaich, A., Laffont, I.: Mixed reality as a means to strengthen post-stroke rehabilitation. In: Shumaker, R. (ed.) Virtual and Mixed Reality, Part II, HCII 2011. LNCS, vol. 6774, pp. 11–19. Springer, Heidelberg (2011)

    Chapter  Google Scholar 

  10. Ducheneaut, N., Yee, N., Nickell, E., Moore, R.J.: “Alone together?”: Exploring the social dynamics of massively multiplayer online games. ACM (2006), doi: 10.1145/1124772.1124834

    Google Scholar 

  11. Garcés, J., Carretero, S., Ródenas, F., Sanjosé, V.: Variables related to the informal caregivers’ burden of dependent senior citizens in Spain. Archives of Gerontology and Geriatrics 48(3), 372–379 (2008), doi:10.1016/j.archger.2008.03.004

    Article  Google Scholar 

  12. Go, A.S., Mozaffarian, D., Roger, V.L., Benjamin, E.J., Berry, J.D., Blaha, M.J., Dai, S., Ford, E.S., Fox, C.S., Franco, S., Fullerton, H.J., Gillespie, C., Hailpern, S.H., Heit, J.A., Howard, V.J., Huffman, M.D., Judd, S.E., Brett, M.K., Kittner, S.J., Lackland, D.T., Lichtman, J.H., Lisabeth, L.D., Mackey, R.H., Magid, D.J., Marcus, G.M., Marelli, A., Matchar, D.B., McGuire, D.K., Mohler III, E.R., Moy, C.S., Mussolino, M.E., Neumar, R.W., Nichol, G., Padney, D.K., Paynter, N.P., Reeves, M.J., Sorlie, P.D., Stein, J., Towfighi, A., Turan, T.N., Virani, S.S., Wong, N.D., Woo, D., Turner, M.B.: AHA Statistical Update: Heart Disease and Stroke Statistics - 2014 Update: A Report from the American Heart Association (2013), doi:10.1161/01.cir.0000441139.02102.80

    Google Scholar 

  13. Jack, D., Boian, R., Merians, A.S., Tremaine, M., Burdea, G.C., Adamovic, S.V., ...Poizner, H.: Virtual reality-enhanced stroke rehabilitation. IEEE Transaction on Neural System and Rehabilitation Engineering 9(3), 308–317 (2001)

    Google Scholar 

  14. Johansson, B.B.: Current trends in stroke rehabilitation. A review with focus on brain plasticity. Acta Neurologica Scandinavica 147, 147–159 (2011), doi:10.1111/j.1600-0404.2010.01417.x

    Article  Google Scholar 

  15. Lilja, M., Bergh, A., Johansson, L., Nygard, L.: Attitudes towards rehabilitation needs and support from assistive technology and the social environment among elderly people with disability. Occupational Therapy International 10(1), 75–93 (2003), doi:10.1002/oti.178

    Article  Google Scholar 

  16. Lucca, L.F., Castelli, E., Sannita, W.G.: The application of robotics in the function motor recovery of the paretic upper limp. J. Rehabil. Med. 41, 1003–1100 (2009)

    Article  Google Scholar 

  17. Nirme, J., Duff, A., Verschure, P.F.M.J.: Adaptive rehabilitation gaming system: On-line individualization of stroke rehabilitation. In: 2011 Annual International Conference of the IEEE Engineering in Medicine and Biology Society, pp. 6749–6752 (2011), doi:10.1109/IEMBS.2011.6091665

    Google Scholar 

  18. Pellegrino, G., Fadgia, L., Fogassi, L., Gallese, V., Rizzolatti, G.: Understanding motor events: A neurophyxiological study. Experimental Brain Research 91(1), 176–180 (1992)

    Article  Google Scholar 

  19. Pellerin, C., Rochette, A., Racine, E.: Social participation of relatives post-stroke: The role of rehabilitation and related ethical issues. Disability and Rehabilitation 33(13-14), 1055–1064 (2011), doi:10.3109/09638288.2010.524272

    Article  Google Scholar 

  20. Prochnow, D., Bermúdez i Badia, S., Schmidt, J., Duff, A., Brunheim, S., Kleiser, R., ...Verschure, P.F.M.J.: A functional magnetic resonance imaging study of visumotor processing in a virtual reality-based paradigm: Rehabilitation Gaming System. European Journal of Neuroscience, 1–7 (2013), doi:10.1111/ejn.12157

    Google Scholar 

  21. Ryan, N.P., Wade, J.C., Nice, A., Shenefelt, H., Shepard, K.: Physical therapists’ perceptions of family involvement in the rehabilitation process. Physiotherapy Research International: The Journal for Researchers and Clinicians in Physical Therapy 1(3), 159 (1996)

    Article  Google Scholar 

  22. Sandlund, M., Mcdonough, S., Häger-Ross, C.: Interactive computer play in rehabilitation of children with sensorimotor disorders: A systematic review. Developmental Medicine and Child Neurology 51(3), 173 (2009)

    Article  Google Scholar 

  23. Small, S.L., Buccino, G., Solodkin, A.: The mirror neuron system and treatment of stroke. Developmental Psychobiology 54(3), 293–310 (2010)

    Article  Google Scholar 

  24. Trepte, S., Reinecke, L., Juechems, K.: The social side of gaming: How playing online computer games creates online and offline social support. Computers in Human Behavior 28(3), 832–839 (2011), doi:10.1016/j.chb.2011.12.003

    Article  Google Scholar 

  25. Verschure, P.F.M.J.: Neuroscience, virtual reality and neurorehabilitation: Brain repair as a validation of brain theory. Paper Presented at the Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), Boston, pp. 2254–2257 (2011), doi: 10.1109/IEMBS.2011.6090428

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Maier, M., Rubio Ballester, B., Duarte, E., Duff, A., Verschure, P.F.M.J. (2014). Social Integration of Stroke Patients through the Multiplayer Rehabilitation Gaming System. In: Göbel, S., Wiemeyer, J. (eds) Games for Training, Education, Health and Sports. GameDays 2014. Lecture Notes in Computer Science, vol 8395. Springer, Cham. https://doi.org/10.1007/978-3-319-05972-3_12

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-05972-3_12

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-05971-6

  • Online ISBN: 978-3-319-05972-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics