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Story Generation in PDDL Using Character Moods: A Case Study on Iliad’s First Book

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Artificial Intelligence: Methods and Applications (SETN 2014)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 8445))

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Abstract

In this paper we look into a simple approach for generating character-based stories using planning and the language of PDDL. A story often involves modalities over properties and objects, such as what the characters believe, desire, request, etc. We look into a practical approach that reifies such modalities into normal objects of the planning domain, and relies on a “mood” predicate to represent the disposition of characters based on these objects. A short story is then generated by specifying a goal for the planning problem expressed in terms of the moods of the characters of the story. As a case study of how such a domain for story generation is modeled, we investigate the story of the first book of Homer’s Iliad as a solution of an appropriate PDDL domain and problem description.

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© 2014 Springer International Publishing Switzerland

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Marrella, A., Vassos, S. (2014). Story Generation in PDDL Using Character Moods: A Case Study on Iliad’s First Book. In: Likas, A., Blekas, K., Kalles, D. (eds) Artificial Intelligence: Methods and Applications. SETN 2014. Lecture Notes in Computer Science(), vol 8445. Springer, Cham. https://doi.org/10.1007/978-3-319-07064-3_50

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  • DOI: https://doi.org/10.1007/978-3-319-07064-3_50

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-07063-6

  • Online ISBN: 978-3-319-07064-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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