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Mitigating Cognitive Bias through the Use of Serious Games: Effects of Feedback

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Persuasive Technology (PERSUASIVE 2014)

Abstract

A serious video game was created to teach players about cognitive bias and encourage mitigation of both confirmation bias and the fundamental attribution error. Multiplayer and single-player versions of the game were created to test the effect of different feedback sources on bias mitigation performance. A total of 626 participants were randomly assigned to play the single player/multiplayer game once or repeatedly. The results indicate the single player game was superior at reducing confirmation bias and that repeated plays and plays of longer duration were more effective at mitigating both biases than a control condition where participants watched a training video.

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Dunbar, N.E. et al. (2014). Mitigating Cognitive Bias through the Use of Serious Games: Effects of Feedback. In: Spagnolli, A., Chittaro, L., Gamberini, L. (eds) Persuasive Technology. PERSUASIVE 2014. Lecture Notes in Computer Science, vol 8462. Springer, Cham. https://doi.org/10.1007/978-3-319-07127-5_9

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  • DOI: https://doi.org/10.1007/978-3-319-07127-5_9

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-07126-8

  • Online ISBN: 978-3-319-07127-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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