Abstract
In this paper we provide a rationale for using tabletop displays for the upper-limb movement rehabilitation of individuals with brain injury. We consider how computer game mechanics may leverage this technology to increase patient engagement and social interaction, and subsequently enhance prescribed training. In recent years there has been a growing interest among health professionals in the use of computer games and interactive technology for rehabilitation. Research indicates that games have the potential to stimulate a high level of interest and enjoyment in patients; enhance learning; provide safe task conditions; complement conventional therapy; and become intrinsically motivating. We explore how game mechanics that include reward structures, game challenges and augmented audiovisual feedback may enhance a goal-orientated rehabilitation learning space for individuals with brain injury. We pay particular attention to game design elements that support multiple players and show how these might be designed for interactive tabletop display systems in group rehabilitation.
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Duckworth, J., Bayliss, J.D., Thomas, P.R., Shum, D., Mumford, N., Wilson, P.H. (2014). Tabletop Computer Game Mechanics for Group Rehabilitation of Individuals with Brain Injury. In: Stephanidis, C., Antona, M. (eds) Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge. UAHCI 2014. Lecture Notes in Computer Science, vol 8514. Springer, Cham. https://doi.org/10.1007/978-3-319-07440-5_46
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DOI: https://doi.org/10.1007/978-3-319-07440-5_46
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