Skip to main content

Q-Learning Algorithm Used by Secondary Users for QoS Support in Cognitive Radio Networks

  • Conference paper
Modern Advances in Applied Intelligence (IEA/AIE 2014)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 8481))

  • 2025 Accesses

Abstract

In this paper, we propose a stochastic game that allows multiple secondary users for Quality of Service (QoS) support in cognitive radio networks. A state-transition model is built for the QoS provisioning transmission in these networks. At each stage of the game, secondary users observe the spectrum availability, channel quality and the strategy of the QoS provisioning transmission for all players. According to this observation, they will then decide how many channels they should be imposed to take into the QoS constraints. By using Q-learning, each group of secondary users can learn the optimal policy that maximises the expected sum of discounted payoff sum, defined as the spectrum-efficient throughput. The proposed stationary policy is shown to achieve much better performance than the policy obtained by ordinary stochastic games, which only maximise each stage’s payoff. Our results suggest that the proposed method can be used to obtain performance gains through better adaptation to the QoS limitations.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Kang, X., Liang, Y.-C., Nallanathan, A.: Optimal Power Allocation for Fading Channels in Cognitive Radio Networks Under Transmit and Interference Power Constraints. In: IEEE Int. Conf. on Comm., pp. 3568–3572 (May 2008)

    Google Scholar 

  2. Attar, A., Nakhai, M.R., Aghvami, A.H.: Cognitive Radio Game: A Framework for Efficiency, Fairness and QoS Guarantee. In: IEEE Int. Conf. on Comm., pp. 4170–4174 (May 2008)

    Google Scholar 

  3. Newman, T.R., Barker, B.A., Wyglinski, A.M., Agah, A., Evans, J.B., Minden, G.J.: Cognitive Engine Implementation for Wireless Multicarrier Transceivers. Wiley Journal on Wireless Communications and Mobile Computing 7(9), 1129–1142 (2007)

    Article  Google Scholar 

  4. Tsagkaris, K., Katidiots, A., Demestichas, P.: Neural Network-based Learning Schemes for Cognitive Radio Systems. Computer Communications 31, 3394–3404 (2008)

    Article  Google Scholar 

  5. Kaniezhil, R., Kumar, C.D.N., Prakash, A.: Fuzzy Logic System for Opportunistic Spectrum Access using Cognitive Radio. UCSI International Journal of Computer Science 1(1), 703–709 (2013)

    Google Scholar 

  6. Tembine, H., Altman, E., El-Azouzi, R., Hayel, Y.: Evolutionary Games in Wireless Networks. IEEE Trans. on Systems, Man, and Cybernetics, Part B. Special Issues on Game Theory (2009)

    Google Scholar 

  7. Huang, J.-W., Krishnamurthy, V.: Dynamical Transmission Control. In: Zhang, Y., Guizani, M. (eds.) Game Theory for Wireless Communications and Networking. CRC Press, Boca Raton (2011)

    Google Scholar 

  8. Akin, S., Gursoy, M.C.: Effective Capacity of Cognitive Radio Channels for Quality of Service Provisioning. IEEE Trans. on Wireless Communications 9(11), 3354–3364 (2010)

    Article  Google Scholar 

  9. Wu, D., Negi, R.: Effective Capacity: A Wireless A Wireless Link Model for Support of Quality of Service. IEEE Trans. on Wireless Communications 2(4), 630–643 (2003)

    Google Scholar 

  10. Watkins, C.J.C.H., Dayan, P.: Q-learning. Machine Learning 8, 279–292 (1992)

    MATH  Google Scholar 

  11. Littman, M.L.: Markov Games as a Framework for Multi-Agent Reinforcement Learning. In: Proc. 11th International Conference on Machine Learning, pp. 157–163 (1994)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Martyna, J. (2014). Q-Learning Algorithm Used by Secondary Users for QoS Support in Cognitive Radio Networks. In: Ali, M., Pan, JS., Chen, SM., Horng, MF. (eds) Modern Advances in Applied Intelligence. IEA/AIE 2014. Lecture Notes in Computer Science(), vol 8481. Springer, Cham. https://doi.org/10.1007/978-3-319-07455-9_41

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-07455-9_41

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-07454-2

  • Online ISBN: 978-3-319-07455-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics