Abstract
In this paper, we propose a stochastic game that allows multiple secondary users for Quality of Service (QoS) support in cognitive radio networks. A state-transition model is built for the QoS provisioning transmission in these networks. At each stage of the game, secondary users observe the spectrum availability, channel quality and the strategy of the QoS provisioning transmission for all players. According to this observation, they will then decide how many channels they should be imposed to take into the QoS constraints. By using Q-learning, each group of secondary users can learn the optimal policy that maximises the expected sum of discounted payoff sum, defined as the spectrum-efficient throughput. The proposed stationary policy is shown to achieve much better performance than the policy obtained by ordinary stochastic games, which only maximise each stage’s payoff. Our results suggest that the proposed method can be used to obtain performance gains through better adaptation to the QoS limitations.
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Martyna, J. (2014). Q-Learning Algorithm Used by Secondary Users for QoS Support in Cognitive Radio Networks. In: Ali, M., Pan, JS., Chen, SM., Horng, MF. (eds) Modern Advances in Applied Intelligence. IEA/AIE 2014. Lecture Notes in Computer Science(), vol 8481. Springer, Cham. https://doi.org/10.1007/978-3-319-07455-9_41
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DOI: https://doi.org/10.1007/978-3-319-07455-9_41
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-07454-2
Online ISBN: 978-3-319-07455-9
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