Abstract
This paper sets out how immersion virtual reality is used to rehabilitate people affected by a stroke. To do so, we carried out a review of the literature after collecting articles published between 2000 and 2013. The results indicate that the use of virtual environments is a trend in rehabilitation and that neuroimaging studies have demonstrated the success of doing so. However, many challenges remain to be overcome. The greatest difficulties lie in characterizing the sample population. Many studies that specifically focus on post-stroke rehabilitation are conducted on individuals without declaring what the disability is and use a non-significant number participants.
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Barros, H.O., Soares, M.M., Rolim Filho, E.L. (2014). Use of Immersive Reality and Haptic Devices in Rehabilitation after Cerebral Vascular Accident: Clinical Perspectives and Neuro-Image Evidence. In: Marcus, A. (eds) Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments. DUXU 2014. Lecture Notes in Computer Science, vol 8518. Springer, Cham. https://doi.org/10.1007/978-3-319-07626-3_47
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DOI: https://doi.org/10.1007/978-3-319-07626-3_47
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