Abstract
This paper attempts to show the fourth generation of the immersive art forms - Immersive Art - Interactive art platforms that artists and designers serve audience to make their own art through this art platform. The user not only participated in media art, but also they can make their own art. This paper will focus on demonstration all of the above. Therefore we introduce the art form ‘Sound Clay’ on the border of Immersive Art. An audience can deform clay and refine transforming sound simultaneously in the immersive environment. Thus, this study provides an exciting opportunity to advance our knowledge of user experience design in the media art. Our second goal is to develop a range of techniques that support intuitive 3D modeling interactions based on free-form sculpting operations like those used when working with modeling clay.
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Kim, H., Park, C. (2014). Sound Clay: An Immersive Art Form by Sculpting Clay and Sound. In: Stephanidis, C. (eds) HCI International 2014 - Posters’ Extended Abstracts. HCI 2014. Communications in Computer and Information Science, vol 434. Springer, Cham. https://doi.org/10.1007/978-3-319-07857-1_106
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DOI: https://doi.org/10.1007/978-3-319-07857-1_106
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-07856-4
Online ISBN: 978-3-319-07857-1
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