Abstract
This paper presents a framework for processing visual and auditory textures in an augmented reality environment that enables real-time artistic creativity without imposing predefined interaction rules or constraints. It integrates multiple problem domain knowledge in sonification, real-time rendering, object tracking and object recognition in a collaborative art installation using a familiar Carom Billiard game table, motion tracking cameras, a table-top digital projector and a digital audio installation. A demonstrator was presented at a 10-day annual innovation exhibition in Belgium and was perceived as innovative, intuitive and very easy to interact with.
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Saenen, I.P. et al. (2014). BilliARt - AR Carom Billiards. In: Stephanidis, C. (eds) HCI International 2014 - Posters’ Extended Abstracts. HCI 2014. Communications in Computer and Information Science, vol 434. Springer, Cham. https://doi.org/10.1007/978-3-319-07857-1_112
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DOI: https://doi.org/10.1007/978-3-319-07857-1_112
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-07856-4
Online ISBN: 978-3-319-07857-1
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