Abstract
Humans have humorous conversations and interactions. Nowadays our real life existence is integrated with our life in social media, videogames, mixed reality and physical environments that sense our activities and that can adapt appearance and properties due to our activities. There are other inhabitants in these environments, not only human, but also virtual agents and social robots with which we interact and who decide about their participation in activities. In this paper we look at designing humor and humor opportunities in such environments, providing them with a sense of humor, and able to recognize opportunities to generate humorous interactions or events on the fly. Opportunities, made possible by introducing incongruities, can be exploited by the environment itself, or they can be communicated to its inhabitants.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Raskin, V. (ed.): The Primer of Humor Research. Mouton de Gruyter, Berlin (2008)
Mulder, M.P., Nijholt, A.: Humour Research: State of the Art. Technical report. CTIT, University of Twente, the Netherlands (2002)
Bergson, H.: Laughter. An essay on the meaning of the comic. Translated from Le Rire. Essai sur la signification du comique 1900, Gutenberg project (2003)
Apter, M.J.: The experience of motivation: The theory of psychological reversals. Academic Press, London (1982)
Nijholt, A.: Conversational Agents and the Construction of Humorous Acts. In: Nishida, T. (ed.) Conversational Informatics: An Engineering Approach, pp. 21–47. John Wiley & Sons, Chicester (2007)
Tinholt, H.W., Nijholt, A.: Computational Humour: Utilizing Cross-Reference Ambiguity for Conversational Jokes. In: Masulli, F., Mitra, S., Pasi, G. (eds.) WILF 2007. LNCS (LNAI), vol. 4578, pp. 477–483. Springer, Heidelberg (2007)
Mihalcea, R.: The Multi-disciplinary Facets of Research on Humour. In: Masulli, F., Mitra, S., Pasi, G. (eds.) WILF 2007. LNCS (LNAI), vol. 4578, pp. 412–421. Springer, Heidelberg (2007)
Morreal, J.: Taking Laughter Seriously. State University of New York Press, Albany (1983)
Byrne, J.: Writing Comedy. A & C Black Publishers, London (1999)
Carroll, N.: Theorizing the Moving Image. Cambridge University Press, Cambridge (1996)
Buijzen, M., Valkenburg, P.M.: Developing a Typology of Humor in Audiovisual Media. Media Psychology 6(2), 147–167 (2004)
Berger, A.A.: An Anatomy of Humor. Transaction Publishers, New Brunswick (1993)
Ludden, G.D.S., Kudrowitz, B.M., Schifferstein, H.N.J., Hekkert, P.: Surprise and humor in product design. Humor 25(3), 285–309 (2012)
Dormann, C., Boutet, M.: Incongruous avatars and hilarious sidekicks: Design patterns for comical game characters. Paper #58, Proceedings DiGRA 2013, Atlanta, GA, USA (2013)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering
About this paper
Cite this paper
Nijholt, A. (2014). Towards Environments That Have a Sense of Humor. In: Reidsma, D., Choi, I., Bargar, R. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2014. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 136. Springer, Cham. https://doi.org/10.1007/978-3-319-08189-2_9
Download citation
DOI: https://doi.org/10.1007/978-3-319-08189-2_9
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-08188-5
Online ISBN: 978-3-319-08189-2
eBook Packages: Computer ScienceComputer Science (R0)