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Challenge-Based Learning in a Serious Global Game

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Encyclopedia of Computer Graphics and Games

Synonyms

Collaborative problem solving; Contextual learning and teaching; Learning challenges; Open-ended problem-based learning; Project-based learning

Definition

Challenge-based learning offers a call to action that inherently requires learners to make something happen. In a serious game context learners often work in teams in a digital game-based platform to research their topic, brainstorm strategies and solutions that are both credible and realistic in light of time and resources, and then develop and execute a solution that addresses the challenge in ways both they themselves and others can see and measure. Teams often compete with each other for high scoring solutions, recognition, and rewards. For example, a business might offer an “X-Prize” for a solution needed for driverless cars. Challenge-based learning can thus be seen as a way to incentivize crowd-sourced ideation and solutions.

Introduction

The term challenge-based learning arose in the USA early in the twenty-first...

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References

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Correspondence to David Gibson .

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Gibson, D., Irving, L., Scott, K. (2018). Challenge-Based Learning in a Serious Global Game. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_115-1

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  • DOI: https://doi.org/10.1007/978-3-319-08234-9_115-1

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-08234-9

  • Online ISBN: 978-3-319-08234-9

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