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Definition
Non-photorealistic rendering (NPR) is a topic under computer graphics trying to achieve some level of stylization in 3D with the use of geometry, lighting, shading, and special effects. Authors are specializing in recreating the aesthetics of comic arts in video games via implementing the research already done in the area and also adding new research topics.
Introduction
Comic art stylization characteristics include toon shading, outlines, line art, hatching, and inner lines. The study of authors started with a literature review and implementing some of the real-time-related works to unreal engine. Unreal engine has been chosen mainly for its rendering quality, and the ease of access to the source code if any change in the renderer is required to create the desired effects.
Hatching Shading Method and Line Art
Comic book art often uses different hatching techniques unique to its artist. Our goal was to minimize the...
References
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Kalnins, R.D., Markosian, L., Meier, B.J., Kowalski, M.A., Lee, J.C., Davidson, P.L., Webb, M., Hughes, J.F., Finkelstein, A.: WYSIWYG NPR: Drawing Strokes Directly on 3D Models, SIGGRAPH. ISBN:1-58113-521-1, pp. 755–762. (2002)
Motomura, J.C.: GuiltyGearXrd’s art style: the X factor between 2D and 3D, GDC 2015. (2015). https://www.gdcvault.com/play/1022031/GuiltyGearXrd-s-Art-Style-The. Accessed 2 Jan 2018
Praun, E., Hoppe, H., Webb, M., Finkelstein, A.: Real Time Hatching. SIGGRAPH. ISBN:1-58113-374-X, p. 581. (2001)
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Arıca, M., Tezateşer, B. (2018). Comic Arts in Games, Asset Production, and Rendering. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_153-1
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DOI: https://doi.org/10.1007/978-3-319-08234-9_153-1
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