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User-driven development framework for virtual reality setups: a development methodology for virtual reality systems, that puts the user central in a cyclical development process, iteratively clarifying the usability goals for the setup in terms of the user, system, and organizational characteristics and needs, and systematically matching these onto the technologies, interfaces, and processes to be developed, in order to achieve a time- and cost-effective development process, and a VR Setup with a satisfactory user experience, with efficient task and workflow, giving extensive attention at each stage of the design process to evaluating the user experience and user interface.
User-Centered Software Development for VR
The user-centered software...
References
Eastgate, R., Wilson, J., D’Cruz, M.: Structured development of virtual environments. In: Hale, K.S., Stanney, K.M. (eds.) Handbook of Virtual Environments; Design, Implementations, and Applications, 2nd edn, pp. 353–390. CRC Press, Taylor & Francis Group, Boca Raton (2014)
Tromp, J.G., Steed, A., Wilson, J.: Systematic usability design and evaluation for collaborative virtual environments. Presence Teleop. Virt. Environ. 12(3), 241–267 (2003)
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Tromp, J.G., Le, C.V., Nguyen, T.L. (2018). User-Centered Design and Evaluation Methodology for Virtual Environments. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_167-1
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DOI: https://doi.org/10.1007/978-3-319-08234-9_167-1
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