Synonyms
Definition
An indie game is a game created by an independent team of developers, typically with limited resources, without a publisher or with no significant involvement in the artistic process on the publisher’s part. Indie games are often experimental and/or employ a retro aesthetic. While the label is usually associated with digital games, it can also apply to analog (e.g., tabletop) games.
Overview
The term “indie game” became prominent in the mid-2000s (Garda and Grabarczyk 2016), although the concept of “indie” itself dates back to the 1980s (Hesmondhalgh 1999). “Indie” is a short form for “independent,” indicating creative autonomy which indie producers are deemed to possess. While the concept originated in the music industry (Hesmondhalgh 1999), it gradually expanded to other spheres such as cinema (Newman 2009), fashion (Hauge and Hracs 2010), and, eventually, games.
The diverse indie media form a loose continuum of “indie culture,” which “derives its...
References
Braid: [video game] Number None (2008)
Cave Story: [video game] Studio Pixel (2005)
Dys4ia: [video game] Anna Anthropy, Newgrounds (2012)
El-Sattar, H.K.H.A.: A novel interactive computer-based game framework: from design to implementation. In: IEEE International Conference on Visualisation, London, pp. 123–128 (2008)
Gods Will Be Watching: [video game] Deconstructeam, Devolver Digital (2014)
Garda, M.B., Grabarczyk, P.: Is every indie game independent? Towards the concept of independent game. Game Stud. 16, (2016). http://gamestudies.org/1601/articles/gardagrabarczyk
Fez: [video game] Polytron Corporation, Trapdoor (2009)
Hauge, A., Hracs, B.J.: See the sound, hear the style: collaborative linkages between indie musicians and fashion designers in local scenes. Ind. Innov. 17, 113–129 (2010). https://doi.org/10.1080/13662710903573893
Hesmondhalgh, D.: Indie: the institutional politics and aesthetics of a popular music genre. Cult. Stud. 13, 34–61 (1999)
Her Story: [video game] Sam Barlow (2015)
Hotline Miami: [video game] Dennaton Games, Devolver Digital (2012)
Jagoda, P.: Fabulously procedural: Braid, historical processing, and the videogame sensorium. Am. Lit. 85, 745–779 (2013). https://doi.org/10.1215/00029831-2367346
Juul, J.: High-tech low-tech authenticity: the creation of independent style at the independent games festival. Presented at the Proceedings of the 9th International Conference on the Foundations of Digital Games. Available at https://www.jesperjuul.net/text/independentstyle/ (2014)
Limbo: [video game] Playdead (2010)
Lipkin, N.: Examining indie’s independence: the meaning of “indie” games, the politics of production, and mainstream cooptation. Loading... 7 (2012). http://journals.sfu.ca/loading/index.php/loading/article/viewArticle/122
Minecraft: [video game] Mojang (2011)
Newman, M.Z.: Indie culture: in pursuit of the authentic autonomous alternative. Cine. J. 48, 16–34 (2009)
O’Donnell, C.: The North American game industry. In: Zackariasson, P., Wilson, T. (eds.) The Video Game Industry: Formation, Present State, and Future, pp. 99–115. Routledge, New York (2012)
Parker, F.: Indie game studies year eleven. In: Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies. Available at http://www.digra.org/digital-library/publications/indie-game-studies-year-eleven/ (2013)
Stardew Valley: [video game] ConcernedApe, Chucklefish (2016)
That Dragon, Cancer: [video game] Numinous Games (2016)
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Fiadotau, M. (2018). Indie Game. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_188-1
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