Skip to main content

Game Bot Detection on Massive Multiplayer Online Role-Playing Games (MMORPGs) Systems

  • Living reference work entry
  • First Online:
Encyclopedia of Computer Graphics and Games
  • 148 Accesses

Definition

Massive multiplayer online role-playing games (MMORPGs) clients (the players) connect to online servers (the virtual worlds). The servers constantly update the client software with the sights, sounds, and happenings in proximity to the player. Attack against MMORPGs is performed by automatic program, bot, that plays automatically and performs cheating actions against players’ moves. In such a context for bot detection, we identify all types of detection algorithms that are able to recognize the game players that are not human users by using several statistical features (e.g., machine learning, statistics on log analysis, etc.). For example one algorithm can perform a comprehensive statistical analysis of user behaviors defined in game activity logs and then set up several threshold levels that can be used to distinguish between game bots and human users.

Overview

A game bot is a program that plays games automatically instead of human users, typically used for game cheating....

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

References

  • Ahmad, M.A., Keegan, B., Srivastava, J., Williams, D., Contractor, N.: Mining for Gold Farmers: automatic detection of deviant players in MMOGS. In: Computational science and engineering international conference, vol. 4, pp. 340–345 (2009)

    Google Scholar 

  • Bethea, D., Cochran, R.A., Reiter, M.K.: Server-side verification of client behavior in online games. In: Proceedings of the 17th network and distributed system security symposium (2010)

    Google Scholar 

  • Castronova: Effects of botting on world of warcraft. http://virtuallyblind.com/files/mdy/blizzardmsjexhibit7.pdf (2007)

  • Chen, K.-T., Liao, A., Pao, H.-K.K., Chu, H.-H.: Game bot detection based on Avatar Trajectory. In: Entertainment computing ICEC 2008, vol. 5309, pp. 94–105 (2009). [7]

    Google Scholar 

  • Chung, Y., yong Park, C., ri Kim, N., Cho, H., Yoon, T., Lee, H., Lee, J.-H.: Game bot detection approach based on behavior analysis and consideration of various play styles. J ETRI. 35(6), 1058–1067 (2013)

    Article  Google Scholar 

  • Crovella, M.E., Bestavros, A.: Self-similarity in world wide web traffic: evidence and possible causes. IEEE/ACM Trans Networking. 5(6), 835–846 (1997)

    Article  Google Scholar 

  • Kang, A.R., Kim, H.K., Woo, J.: Chatting pattern based game bot detection: do they talk like us. In: KSII transactions on internet and information systems, vol. 6, no. 11, pp. 2866–2879 (2012)

    Google Scholar 

  • Kang, A.R., Woo, J., Park, J., Kim, H.K.: Online game bot detection based on party-play log analysis. In: Computers and mathematics with applications, vol. 65, no. 9, pp. 1384–1395 (2013)

    Google Scholar 

  • Kwon, H., Kim, T., Yu, S.J., Kim, H.K.: Self-similarity based lightweight intrusion detection method for cloud computing. In: Intelligent information and database systems, pp. 353–362. Springer, Berlin/Heidelberg (2011)

    Chapter  Google Scholar 

  • Lee, E. et al.: You are a game bot! Uncovering game bots in MMORPGs via self-similarity in the wild. Published in Network and distributed system security symposium (NDSS) (2016)

    Google Scholar 

  • Mitterhofer, S., Kruegel, C., Kirda, E., Platzer, C.: Server-side bot detection in massively multiplayer online games. Secur Priv IEEE. 7(3), 29–36 (2009)

    Article  Google Scholar 

  • Thawonmas, R., Kashifuji, Y., Chen K.-T.: Detection of MMORPG bots based on behavior analysis. In: Advances in computer entertainment technology conference, pp. 91–94 (2008)

    Google Scholar 

  • van Kesteren, M., Langevoort, J., Grootjen, F.: A step in the right detecting: bot detection in MMORPGs using movement analysis. In: The 21st Benelux conference on artificial intelligence (2009)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Andrea Lanzi .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG, part of Springer Nature

About this entry

Check for updates. Verify currency and authenticity via CrossMark

Cite this entry

Lanzi, A. (2018). Game Bot Detection on Massive Multiplayer Online Role-Playing Games (MMORPGs) Systems. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_237-1

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-08234-9_237-1

  • Received:

  • Accepted:

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-08234-9

  • Online ISBN: 978-3-319-08234-9

  • eBook Packages: Living Reference Computer SciencesReference Module Computer Science and Engineering

Publish with us

Policies and ethics