Definitions
Headphones are electro-acoustic transducers able to convert two electric output channels into two dichotic acoustic signals at user’s ears, preferably binaural signals. The less distortion and flat response headphones hold the more control of sound parameters and auralization accuracy game developers and designers can obtain. Headphone-induced spectral coloration and distortion is a key factor in music listening but even more critical in future immersive virtual and augmented reality scenarios where users directly compare their real life sensory experience with realistic multimodal synthetic stimuli and interactions.
Introduction
In order to deliver natural auditory experiences in virtual/augmented reality with headphones, sound pressure level (SPL) of the synthesized sound field has to be delivered at user eardrums coherently with their natural listening experience...
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Geronazzo, M. (2018). Immersive Auralization Using Headphones. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_257-1
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DOI: https://doi.org/10.1007/978-3-319-08234-9_257-1
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