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For the purposes of this entry, postproduction refers to the creative editorial, color correction, and delivery aspects of video for game cinematic production.
Introduction
In order to help convey narrative or plot elements within a game, designers will often use the tried and tested methods of cinema, the visual language of which is familiar to most gamers.
The challenge is to ensure that the cinematic feels connected to the game world environment and supports the overall story. This does not necessarily mean it must match aesthetically with the game itself, but simply that it should feel integrated into the overall design.
By virtue of their linear nature, cinematics necessarily interrupt game play. This is opposed to narration, verbal character exposition, or other storytelling devices which exist as part of the game world. Nevertheless, cinematics can play an important role in scene setting by explaining key...
References and Further Reading
ADOBE Flash Vector Graphics. https://www.adobe.com/products/flash.html
Crytek Ryse®, Crysis® 2 & 3. http://www.crytek.com/games
Video editing applications. https://en.wikipedia.org/wiki/List_of_video_editing_software
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© 2015 Springer International Publishing Switzerland
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North, C. (2015). Postproduction in Game Cinematics. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_27-1
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DOI: https://doi.org/10.1007/978-3-319-08234-9_27-1
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Publisher Name: Springer, Cham
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